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April 10th, 2004, 01:28 AM
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General
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Join Date: Nov 2000
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Re: Ermor themes, too strong?
Quote:
Originally posted by Cohen:
Soul Gate troops are "Ethereal". So there's little chance to be struck by common weapons.
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Your troops have a 75% chance that their weapons will not affect the ethereal troops. Of course, their weapons only have a 54% chance of effecting your troops if you have a magic resistance of 10 on average. Use the enchantment spell antimagic, and this becomes much lower. You also only need to hit their dispossed spirits once to kill them. Magic is extremely effective against soul gate's troops, since they all have no protection, and magical effects ignore etherealness. Blade wind, for example, is brutally effective.
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April 10th, 2004, 03:06 AM
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Sergeant
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Re: Ermor themes, too strong?
The biggest problem with Ermor is that nobody wants to attack them because:
1) You have to make a special anti-undead force that probably won't integrate all that well into an army to face more conventional opponents.
2) You need some way of supplying your troops since Ermors lands are pretty barren. This generally requires at least a Nature mage or two.
3) Your rewards for defeating Ermor are less than for defeating other nations. Provinces with no population produce no money. The 10 death gem castle is nice, though.
Ermor isn't overpowered. They have tons of units but they're all pretty weak. The problem is that nobody wants to attack them so they sometimes get a lot of time to build up. If you don't attack them early you could be in trouble.
[ April 10, 2004, 02:08: Message edited by: Yossar ]
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April 10th, 2004, 04:13 AM
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Major
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Re: Ermor themes, too strong?
Quote:
Originally posted by Yossar:
The biggest problem with Ermor is that nobody wants to attack them because:
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That's a theory. In practice, Ermor is by far the nation that gets attacked the earlier. So there must be something wrong in your reasoning 
__________________
God does not play dice, He plays Dominions Albert von Ulm
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April 10th, 2004, 04:18 AM
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Sergeant
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Re: Ermor themes, too strong?
The only thing I hate about 'em, personally (and I am not experienced enough to really comment on balance with much authority) is that they get massive free design points by taking negative scales that don't affect them and then make unusually strong pretenders with it.
I mean, the other things are annoying, too, about not getting much from their territories but the pop being dead is kind of innate flavor of the nation. Of course, I think it would have been nice if ignoring certain aspects of the game (morale, supply, population, upkeep, etc.) had been spread out among more nations (like a nation where all their troops are constructs and don't need supply, an R'lyeh theme where every baseline troop had the lobo advantage, etc.), I would hate to take away too much from one of the more original nations, if that makes any sense.
- Kel
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April 10th, 2004, 04:43 AM
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Sergeant
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Re: Ermor themes, too strong?
Quote:
Originally posted by Nagot Gick Fel:
quote: Originally posted by Yossar:
The biggest problem with Ermor is that nobody wants to attack them because:
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That's a theory. In practice, Ermor is by far the nation that gets attacked the earlier. So there must be something wrong in your reasoning Well, nobody ever wants to attack them. It's just something that someone's gotta do that gets harder and more unappealing the longer you wait.
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April 10th, 2004, 05:09 AM
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First Lieutenant
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Location: CA
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Re: Ermor themes, too strong?
Quote:
Originally posted by Yossar:
quote: Originally posted by Nagot Gick Fel:
quote: Originally posted by Yossar:
The biggest problem with Ermor is that nobody wants to attack them because:
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That's a theory. In practice, Ermor is by far the nation that gets attacked the earlier. So there must be something wrong in your reasoning Well, nobody ever wants to attack them. It's just something that someone's gotta do that gets harder and more unappealing the longer you wait. Agreed. Although Ermor are still very powerfull, especially in the hands of expereinced Ermor player (like Norfleet for example, who likes to combine it with massive clam-hoarding tactic. )
What I dislike about them is not the fact that they are unbeatable (something that they clearly are not), but the fact that when you have Ermor in game more often than not all of his neigbors have to go after them, so the game deteriorate to "every nation vs Ermor" style until Ermor is dealed with, instead of offering 17x16=272 dfferent combinations of other nations figthing each other. For me it gets old very fast.
[ April 10, 2004, 04:27: Message edited by: Stormbinder ]
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April 10th, 2004, 06:38 AM
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Captain
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Re: Ermor themes, too strong?
So on if the real problem is an SC Pretender modify scales for Ermor ... so that Ermor won't gain any points from bad scales ...
Ermor shall have at least the same points of a commond pretender for making his own.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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