.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old April 10th, 2004, 11:32 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: modding, getting started?

Well admittedly I learned MAP commands just fine by looking at them. But then again I learned the game without a walkthru (and that was the less friendly Dom1 interface). But some people just wont look. Maybe a short step by step saying why the commands are being used would spur some people do try it.

Oh well, I dont do MODs so maybe I will just do a MAP Version and let others consider if something like that would work for MODs
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #2  
Old April 11th, 2004, 03:50 AM

Spacepain Spacepain is offline
Corporal
 
Join Date: Mar 2004
Posts: 69
Thanks: 0
Thanked 0 Times in 0 Posts
Spacepain is on a distinguished road
Default Re: modding, getting started?

RTFMing again, and I noticed the comand
#nothemes (or something close to that)
It doesn't make any themes playable for said nation.

This command sort of implies the ability to mod themes, but I didn't see any commands to influence this. Rather peculiar to me. Is this an indicator of future additions to modability?
Reply With Quote
  #3  
Old April 11th, 2004, 04:13 AM

gladestrider gladestrider is offline
Private
 
Join Date: Feb 2004
Location: USA
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
gladestrider is on a distinguished road
Default Re: modding, getting started?

Quote:
Originally posted by Spacepain:
RTFMing again, and I noticed the comand
#nothemes (or something close to that)
It doesn't make any themes playable for said nation.

This command sort of implies the ability to mod themes, but I didn't see any commands to influence this. Rather peculiar to me. Is this an indicator of future additions to modability?
I don't know about their future intentions, but at the moment I use that to turn off themes for when I modify a race. I recently modded Ermor into Mordor for the LotR map and turned off themes because they didn't really fit in with the flavor.

I believe it's possible to force a nation to take a particular theme, which may be handy b/c some themes have more national heroes than others. I haven't actually done that, though. However, I'm not aware of any way to actually mod a theme.

A walkthru might be nice, but I'll settle for decent documentation--updated weapon/armor/unit lists with IDs. That's been the big PITA for me. (disclaimer: I have not yet read the 2.11 modding.pdf)

As for adding new nations, I'm not sure it's necessary--that would have to be a really big game to have all 18 nations already active. It's fairly easy to turn on/off a mod.

gs
__________________
The early bird gets the worm, but the second mouse gets the cheese.
Reply With Quote
  #4  
Old April 11th, 2004, 05:46 PM

Spacepain Spacepain is offline
Corporal
 
Join Date: Mar 2004
Posts: 69
Thanks: 0
Thanked 0 Times in 0 Posts
Spacepain is on a distinguished road
Default Re: modding, getting started?

With adding new themes though, u'd be able to essentially create entire new nations, and not have to worry about everything hard coded into the game.
Reply With Quote
  #5  
Old April 11th, 2004, 08:12 PM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: modding, getting started?

The modding manual is going through a major rewrite/edit that'll hopefully make it a bit more accessable for beginners.

It'll be maintained through new Versions as well, so suggestions from everybody on improvements will be welcome.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.