.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old April 11th, 2004, 06:05 PM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: luck events

Quote:
Originally posted by Minrhael:
Turn16: 1st national hero Bernlad the Green Knight. Now I play Tuatha a LOT, and I think this is the latest I've ever gotten my first national hero. I usually only play luck 1, with luck 3 I was expecting at least 2 by now. Anyone got that formula handy?
Getting a hero isn't really a random event, so to speak: It's not affected by random event frequency, only by luck scale.

The chance of getting a hero is equal to 3% + your luck scale. So if you have luck-3, you have a 6% noncumulative chance of receiving a hero every turn while supplies Last. Therefore, on average, you can expect to receive a hero every 16-17 turns. The chance of NOT receiving a hero in 16-17 turns is equal to 0.94^17, or 34%.

The frequency with which you are receiving heroes is roughly par for the course.
Reply With Quote
  #2  
Old April 12th, 2004, 10:15 AM

CayseP CayseP is offline
Private
 
Join Date: Jan 2004
Location: Copenhagen, DK
Posts: 39
Thanks: 0
Thanked 0 Times in 0 Posts
CayseP is on a distinguished road
Default Re: luck events

Quote:
When you add up the money lost from putting those 2 luck points into order, I'd get +14% income. In this game where I got hemmed in in a low income corner, I made ~9000 gold income total through 31 turns. That would be +1260 gold, which is already more than I got through my luck events.
Assuming that your scales had time to affect all taken provinces instantly. 10% would probably be a more realistic estimate... depending on neighbours and dominion str.
Reply With Quote
  #3  
Old April 13th, 2004, 02:53 PM

Chris Byler Chris Byler is offline
Sergeant
 
Join Date: Oct 2003
Location: Blacksburg, VA, USA
Posts: 274
Thanks: 0
Thanked 0 Times in 0 Posts
Chris Byler is on a distinguished road
Default Re: luck events

Quote:
Originally posted by CayseP:
quote:
When you add up the money lost from putting those 2 luck points into order, I'd get +14% income. In this game where I got hemmed in in a low income corner, I made ~9000 gold income total through 31 turns. That would be +1260 gold, which is already more than I got through my luck events.
Assuming that your scales had time to affect all taken provinces instantly. 10% would probably be a more realistic estimate... depending on neighbours and dominion str.
True, but this is even more of an issue with turmoil/luck - IIRC event frequency depends on your *God's* turmoil scale, not the province's, while the chance of an event being good or bad depends on the province's luck scale.

In other words, your turmoil gives you more events even before your luck dominion spreads to the places they will occur. So don't conquer provinces under a misfortune dominion until *after* you have preached them to yours, or get them hammered by turmoil/misfortune.

Any chance that a future patch will fix this problem with order/turmoil? Calculate an event chance for each province, accumulate a list of potential events and then prune it if it is over the cap (or just remove the cap, let events not scale to irrelevance on big maps). Letting your turmoil follow your luck instead of precede it might reduce some of the bitterness of people getting too many negative events with strong luck - because they'd get more of their events in provinces that actually *had* the luck.
__________________
People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.