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April 12th, 2004, 06:03 PM
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Corporal
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Join Date: Feb 2004
Location: New Mexico
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Re: Build order
I tend to agree that the main focus should be to get all neighbouring provinces first and build temples later. Unless the map is crowded with player ai's, you have a bit of time before enemy dominion becomes a factor. But it is of course a matter of style... and dependend on the nation you choose.
edit:spelling
[ April 12, 2004, 19:49: Message edited by: Tricon ]
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April 12th, 2004, 06:05 PM
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Sergeant
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Re: Build order
no more temple in every province for me, then 
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April 13th, 2004, 06:39 AM
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Corporal
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Re: Build order
Lots of players hire Mercs first turn to get a jump on early expansion. If you don't hire them, then your enemy probably will, so it's a strategy to get the mercs first turn no matter what. Otherwise, use all your gold the first 5-10 turns in building armies and cheap research units. Keep bolstering your main conquering force until you have enough to take provinces while taking very light casualties and form up a second army.
By turn 20 or so you should have 2-3 full armies conquering lots of land. At that point you can build masses of priests to drop temples all over and searching up all your sites.
I wouldn't build temples sooner than that unless you see lots of little red candles coming closer and closer to your capital.
[ April 13, 2004, 05:51: Message edited by: sergex ]
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April 13th, 2004, 08:12 AM
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Sergeant
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Re: Build order
Quote:
no more temple in every province for me, then
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I like to build as many temples at possible, even more so if my pretender is supposed to clear provinces alone. High Dominion means High Hps, and more Hps mean lesser chance of getting afflictions.
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April 14th, 2004, 01:31 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Build order
Quote:
Originally posted by sergex:
Lots of players hire Mercs first turn to get a jump on early expansion. If you don't hire them, then your enemy probably will, so it's a strategy to get the mercs first turn no matter what. Otherwise, use all your gold the first 5-10 turns in building armies and cheap research units.
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All the gold for army troops and research units? With many races I've tended to try and buy the most powerful commander on turn 1, in order to make my Prophet. Priest-3 and, better, Priest-4 (such as High Inquisitor, Anathemant Warlock) are ideal, since going to Priest-4 gives Holy Bless and Fanaticism, while P-5 gives Smite - a great way to win early battles with no casualties, while getting the Prophet into the Hall of Fame where he'll no doubt get something useful like Heroic Attack skill.
Alternatively, I want a topnotch combat commander for the Prophet - Niefel Jarls become decent mini-SCs. Or (less often) a super-expensive mage, in order to drop the upkeep by 15 or so.
Of course - I wind up getting my butt kicked, so maybe I should try buying the cheap commanders. 
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April 13th, 2004, 02:11 PM
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Lieutenant General
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Re: Build order
Quote:
Originally posted by HotNifeThruButr:
no more temple in every province for me, then
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Why not? Just don't start building them too early. As soon as you get enough gold income, go for it. High dominion has lots of benefits and is worthwhile strategy.
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April 13th, 2004, 02:55 PM
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General
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Re: Build order
Quote:
Originally posted by PrinzMegaherz:
High Dominion means High Hps, and more Hps mean lesser chance of getting afflictions.
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It doesn't actually, since your chance of getting afflictions is based on your base hitpoints.
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