|
|
|
 |

April 13th, 2004, 11:57 AM
|
Second Lieutenant
|
|
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
|
|
Re: Primal Forest
Quote:
Originally posted by Gandalf Parker:
Not sure about the hama Dryad thing.
|
The site: "The Primal Forest" is bugged. It does not allow nature mages to enter (furthermore, it does not allow any mages to enter; just checked to see if it had a wrong flag set)
__________________
When I said Death before Dishonour, I meant alphabetically.
|

April 14th, 2004, 01:40 AM
|
Second Lieutenant
|
|
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Primal Forest
There are a few sets of special independant armies that might occupy a province in stead of the normal ones. The great mother and friends is one of those, others are the hero Solaris, a cyclops with a unique forge-bonus hammer, some special sorceress I think.
Most of these have some unique item that is otherwise only accessible by wishing. They can be a fun challenge to beat.
|

April 13th, 2004, 02:15 PM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Primal Forest
Yes, I've seen them appear several times, but very rarely. It really adds fun factor to the game.
|

April 13th, 2004, 06:05 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Primal Forest
Quote:
Originally posted by mivayan:
There are a few sets of special independant armies that might occupy a province in stead of the normal ones. The great mother and friends is one of those, others are the hero Solaris, a cyclops with a unique forge-bonus hammer, some special sorceress I think.
Most of these have some unique item that is otherwise only accessible by wishing. They can be a fun challenge to beat.
|
There is also an Ice Druid and Hoburg Champion with thier own unique items.
|

May 4th, 2004, 03:12 AM
|
Corporal
|
|
Join Date: Mar 2004
Posts: 102
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Primal Forest
Hate to revive a dead topic like this, but are these special armies hard-coded in somewhere? I ask, because in a recent SP game, I ran into two seperate Lord of Fertility/Great Mother armies, both being made up of the same troops, with both LoF's having the same magical gear (Summer Sword, Vine Shield, Ivy Crown). So, if I run into this group, will it always be this way? Is it the same for the other special armies, like that special Sorceress (can't think of her name; has a nifty robe available)? Might there be a way to change these armies?
__________________
My plans are always practical! It's the laws of physics that get in the way of my success!
I found out what zombies are weak against.
Oh?
Point blank annihilation.
|

May 4th, 2004, 03:33 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Primal Forest
Reviving "dead" topics is actually the preferred method. It helps keep us from having to rehash territory already covered.
Yes units are hard-coded into the game. And yes they can be changed. You can use map commands to add them to places and change their equip, bodyguards, troops. But if the units show up normally they would have their hard coded info.
Or you can use MOD commands to make many more changes. And those changes could affect any that the game generated also.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

May 4th, 2004, 04:05 AM
|
Corporal
|
|
Join Date: Mar 2004
Posts: 102
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Primal Forest
Guess I kinda asked that wrong. Meant is there a way to change the whole army, not just bits of it. I know about modding/mapping commands, and I realize I can tell it "put unit A in province B," but that would get very bothersome if I had to do that for every unit in the group. I'm assuming that these special Groups are always the same, since the commanders were the same in both Groups (the Great Mother's even had the same name, Inanna; unsure about the LoF's names). So, is there a way to change the composition of these special Groups, so that when they randomly appear on a map, they'll be stronger/weaker, give better/worse items, etc. And along those same lines, is there a way to force the group into a province through the map commands, without having to do it individually? I still haven't seen Bogus & Co. or Solaris. Would love to see what they're like.
__________________
My plans are always practical! It's the laws of physics that get in the way of my success!
I found out what zombies are weak against.
Oh?
Point blank annihilation.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|