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April 13th, 2004, 12:28 PM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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Re: Fix Request
Quote:
That'd be an annoyance in test games where you regularly advance a ton of turns at once and just let them stale.
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Well, just make it a game option, like renaming commanders.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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April 13th, 2004, 12:31 PM
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Sergeant
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Join Date: Feb 2004
Posts: 365
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fix Request
Quote:
Originally posted by Zapmeister:
Still on the subject of handling anti-social behaviour, how about automatically shifting a nation to AI control after some number (say, 2) of consecutive stale turns ?
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Nah, that would cause more unforseen problems than it's worth since switching to AI is permanent (unless that were changed too). It isn't that hard to keep track of players and switch them to AI if their being problematic.
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April 13th, 2004, 12:52 PM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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Re: Fix Request
Quote:
It isn't that hard to keep track of players and switch them to AI if their being problematic.
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In fact, it's very hard (impossible, actually) if a password has been set and there's no master password. This situation is very common on the mosehansen server, and just one instance of it effectively disables quickhosting.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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April 13th, 2004, 12:58 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Fix Request
Quote:
Originally posted by Zapmeister:
quote: It isn't that hard to keep track of players and switch them to AI if their being problematic.
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In fact, it's very hard (impossible, actually) if a password has been set and there's no master password. This situation is very common on the mosehansen server, and just one instance of it effectively disables quickhosting. The big headache with the "2 stales equal AI" is that there is no changing it back.
There is a way to stale a player and still not have a quickturn problem. If mosehansen wasnt to incorporate it into his web-hosting I can send him the answer.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 14th, 2004, 01:59 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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Re: Fix Request
That would be excellent! Mose isn't very active here - your best chance of making him aware of this is to post in his thread: http://www.shrapnelgames.com/cgi-bin...;f=74;t=001453
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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