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  #1  
Old April 13th, 2004, 02:32 AM
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Zapmeister Zapmeister is offline
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Default Fix Request

There's a lot of grief around at the moment arising from people gazumping other people's positions in network games by uploading pretenders into non-open slots.

This could be easily remedied by demanding the password of the existing pretender before allowing an update to that pretender.

Any support for this ?
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  #2  
Old April 13th, 2004, 02:58 AM

AhhhFresh AhhhFresh is offline
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Default Re: Fix Request

Quote:
Originally posted by Zapmeister:
There's a lot of grief around at the moment arising from people gazumping other people's positions in network games by uploading pretenders into non-open slots.

This could be easily remedied by demanding the password of the existing pretender before allowing an update to that pretender.

Any support for this ?
I support it... and it seems like that's the way it should work if you password protect your pretender.

I have yet to have someone steal my spot in an MP game, but it seems like an easy mistake to make on your first MP game... you might assume that the dark black ones are all nations that are open for you to chose, not simply the nations you've previously created a pretender for...

Simply having a password check to replace the pretender would solve the accidental issue... and doesn't seem like a big hassle to the player, since it's optional... though how much of a hassle it would be to the devs is another issue entirely.
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Old April 13th, 2004, 05:18 AM
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Default Re: Fix Request

Still on the subject of handling anti-social behaviour, how about automatically shifting a nation to AI control after some number (say, 2) of consecutive stale turns ?
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Old April 13th, 2004, 10:51 AM

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Default Re: Fix Request

Quote:
Originally posted by Zapmeister:
Still on the subject of handling anti-social behaviour, how about automatically shifting a nation to AI control after some number (say, 2) of consecutive stale turns ?
That'd be an annoyance in test games where you regularly advance a ton of turns at once and just let them stale.
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Old April 13th, 2004, 10:51 AM

Norfleet Norfleet is offline
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Default Re: Fix Request

dp

[ April 13, 2004, 09:51: Message edited by: Norfleet ]
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  #6  
Old April 13th, 2004, 12:28 PM
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Default Re: Fix Request

Quote:
That'd be an annoyance in test games where you regularly advance a ton of turns at once and just let them stale.
Well, just make it a game option, like renaming commanders.
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Old April 13th, 2004, 12:31 PM

Yossar Yossar is offline
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Default Re: Fix Request

Quote:
Originally posted by Zapmeister:
Still on the subject of handling anti-social behaviour, how about automatically shifting a nation to AI control after some number (say, 2) of consecutive stale turns ?
Nah, that would cause more unforseen problems than it's worth since switching to AI is permanent (unless that were changed too). It isn't that hard to keep track of players and switch them to AI if their being problematic.
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Old April 13th, 2004, 12:52 PM
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Default Re: Fix Request

Quote:
It isn't that hard to keep track of players and switch them to AI if their being problematic.
In fact, it's very hard (impossible, actually) if a password has been set and there's no master password. This situation is very common on the mosehansen server, and just one instance of it effectively disables quickhosting.
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Old April 13th, 2004, 12:58 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Fix Request

Quote:
Originally posted by Zapmeister:
quote:
It isn't that hard to keep track of players and switch them to AI if their being problematic.
In fact, it's very hard (impossible, actually) if a password has been set and there's no master password. This situation is very common on the mosehansen server, and just one instance of it effectively disables quickhosting.
The big headache with the "2 stales equal AI" is that there is no changing it back.

There is a way to stale a player and still not have a quickturn problem. If mosehansen wasnt to incorporate it into his web-hosting I can send him the answer.
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Old April 14th, 2004, 01:59 AM
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Default Re: Fix Request

That would be excellent! Mose isn't very active here - your best chance of making him aware of this is to post in his thread: http://www.shrapnelgames.com/cgi-bin...;f=74;t=001453
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