Re: Clam of Pearls overpowered - manual means 1 pearl each season not each turn
Quote:
Originally posted by HotNifeThruButr: I thought each season Lasts one turn and each year Lasts four.
A gem every couple turns sounds like a good idea, would it apply to other gem creating items/spells too?
It'll make them pretty useless and/or will even increase need to mass produce them...
I don't yet see the point of claiming "overpowered" an item-oriented strategy that takes 40 or 50 turns to win a game. It's pretty comparable to a blood item (SC + LP)strategy, a Tartarian Gate strategy, an ID strategy... There are many winning strategy, the clam-hoarding one is mostly usable by water nations only (that have a hard time winning anyway..), where's the unbalance here ?
(edited) Seen from another viewpoint :
In SP by turn 40 you have plenty of ways of winning (or be so much more advanced than a win is certain)
In MP it is very rare to play large maps giving players 20+ turns for development only, without encountering other nations. In these games you'd better be able to put a decent force up soon rather than building clam industry !