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April 18th, 2004, 12:12 PM
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Major General
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Re: Arduria map + a new one in the works
Crandaeolon's beautiful map can now be downloaded from my site's ever-growing files page. Hopefully, the added exposure will give him the additional feedback he'd like to have so he can make it even better (if that's even possible).
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April 18th, 2004, 02:18 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Arduria map + a new one in the works
Quote:
Originally posted by Crandaeolon:
#setland X
#knownfeature "Y"
without the #killfeatures switch will add a feature Y to the province X if the 4 magic site slots were not filled by the random assigning of sites. Is it so?
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Yes thats how it works. You can also use the terrain switch to boost the random rolls on specific provinces (adding 1024) trusting in the game to select appropriate sites for that area. A touch of both methods might achieve what you want without it feeling forced.
-- People dont know how to pay for free things anymore. Then they wonder why no one does free things.
[ April 18, 2004, 13:19: Message edited by: Gandalf Parker ]
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April 18th, 2004, 03:24 PM
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Private
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Re: Arduria map + a new one in the works
Quote:
The number of sea provinces looks fine to me. Perhaps the balance of acquatic nations could be tweaked by adjusting the values of those provinces. I haven't tried it yet, so I don't know if they need to be tweaked, but I don't think simply the number of them is necessarily a problem by itself.
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The ability to attack several coastal provinces by controlling just a couple of sea provinces is what concerns me the most. Oh well. That's how they work.
Quote:
Crandaeolon's beautiful map can now be downloaded from my site's ever-growing files page. Hopefully, the added exposure will give him the additional feedback he'd like to have so he can make it even better (if that's even possible).
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Thanks for the support, Arryn. Indeed, feedback in most forms will be appreciated; I'm quite new to mapmaking and the game in general.
Quote:
You can also use the terrain switch to boost the random rolls on specific provinces (adding 1024) trusting in the game to select appropriate sites for that area.
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Already did that. I sprinkled magic-rich provinces here and there to spice things up. Adding 1024 to the value isn't documented in the map modding guide, but I thought it'd do something like that. I guess adding 512 makes the province unstartable, then?
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April 19th, 2004, 01:13 AM
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National Security Advisor
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Re: Arduria map + a new one in the works
Quote:
Originally posted by Crandaeolon:
quote: The number of sea provinces looks fine to me. Perhaps the balance of acquatic nations could be tweaked by adjusting the values of those provinces. I haven't tried it yet, so I don't know if they need to be tweaked, but I don't think simply the number of them is necessarily a problem by itself.
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The ability to attack several coastal provinces by controlling just a couple of sea provinces is what concerns me the most. Oh well. That's how they work.
Yep. It also means that sailors can maneuver faster than walkers in many cases, which can be interesting. Of course, it also means it might be interesting to do some maps where there was not much of value underwater except the ability to maneuver and hide in special ways.
And/or alternatively, you could split the sea provinces into more, or even make them weird shapes to "represent currents".
Lots of possibilities.
PvK
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April 20th, 2004, 08:27 PM
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Lieutenant Colonel
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Re: Arduria map + a new one in the works
Very good and large map, thanks!
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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April 20th, 2004, 09:08 PM
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General
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Join Date: Aug 2003
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Re: Arduria map + a new one in the works
Is the final Version ready? I'll put it up tonight anyway.
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April 21st, 2004, 02:51 AM
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Private
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Re: Arduria map + a new one in the works
Very cool map!
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