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Old April 16th, 2004, 12:36 AM

Chris Byler Chris Byler is offline
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Default Re: Light Infantry... what the ****

There was indeed another thread about LC. The main suggestions that haven't already been mentioned for LI:

* Allow strategic moves where the Last move is into enemy territory (i.e. LC army starts in province A, province B is plains, province C is plains and enemy controlled, A-B-C is a legal move.)

* Make difficult terrain cost 2 strategic move points so that an all-LC army can cross (say) one plain and one forest. Many maps have hardly any plains.

* Move and pillage strategic order. Attack current province and pillage for currently stealthed armies.

* Orderly retreat: Units that are ordered to retreat don't take the routing penalty. If the army wins, units that retreated due to orders don't leave the province at all - they rejoin the army after the battle. If the army loses, all units that retreated due to orders retreat to the same place (assuming there is one available).

Historically there was (and still is) an enormous difference between an orderly retreat and a rout.

Note that if you combine the move and pillage order with fire and flee battlefield orders (and preferably the suggested "orderly retreat") you get a force that is dangerous, hard to pin down and in general very annoying - unless you cut off its lines of supply and/or retreat.

A large, rapidly raised, expendable force is good for performing, or defending against, this kind of raiding.
__________________
People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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