.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 18th, 2001, 06:24 PM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default Re: Fleet Error using shipsets?

Actually the problem is not the emp file. That seems to be ok. It is in the syntax(spelling or phrasing) in the actual AI.txt of the shipset. Just open the appropriate file ( in this case the AI fleet settings.txt of the shipset) and change the 'fleets Default Strategy' from 'maximum firing range'(or whatever the error is) to 'Maximum Weapons Range', capitalization is important too.

Other errors have been reported in the DesignCreation.txt as well. Mainly every instance of 'Phased-Shield Generation' must be changed to 'Phased Shield Generation'(no dash), 'Combat To Hit Add' to 'Combat To Hit Offense Plus', 'Combat To Hit Dec' to Combat to Hit Defense Plus'. (capitalization is important here too.)

Mainly they changed the wording of things from 1.3 to 1.35 , don't know why but most older shipsets will generate a few errors due to spelling/syntax now. The beauty is that some of these errors were there b4 but now the program actually reports them so we can correct them.

Any other problems? Just ask

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
  #2  
Old May 18th, 2001, 06:31 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: Fleet Error using shipsets?

quote:
Originally posted by Deathstalker:
Mainly they changed the wording of things from 1.3 to 1.35 , don't know why but most older shipsets will generate a few errors due to spelling/syntax now. The beauty is that some of these errors were there b4 but now the program actually reports them so we can correct them.


I don't think they necessarily changed the wording between 1.3 and 1.35, they just improved the error-checking and error-reporting routines. Some of the wording changes were accomplished back in the first patch or two, but the AI's weren't all updated...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #3  
Old May 18th, 2001, 07:36 PM

Redbirdy Redbirdy is offline
Private
 
Join Date: May 2001
Location: Bellevue, MI, USA
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Redbirdy is on a distinguished road
Default Re: Fleet Error using shipsets?

Thanks for the quick responses guys! It's much appreciated. I'll check those files in question and make the changes. Sure is a lot more to creating/using shipsets in SE IV than there was in SE III...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.