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April 14th, 2004, 02:55 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: protection and shields
Neither of the two things there were correct. Shields add their protection to the unit at all times. Against missiles, they add their defense bonus to the roll that allows a unit to avoid a missile. Against morningstars the defense bonus from a shield is ignored.
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April 14th, 2004, 02:59 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: protection and shields
Thank you.
Mr. Dice: I hear for the first time that there is a roll which allows a unit to avoid being hit by missiles. I was informed that the "defense" value is applied solely for the purpose of avoiding melee hits. Which roll is this to which the shield defense value is applied? And from whence are you getting your excellent information?
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April 14th, 2004, 03:01 PM
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Re: protection and shields
(ooops sorry, posted twice)
[ April 14, 2004, 14:09: Message edited by: Sunray_be ]
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April 14th, 2004, 03:01 PM
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Re: protection and shields
Quote:
Originally posted by Graeme Dice:
Shields add their protection to the unit at all times.
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Only exception I know : shield defence is not used against trample attacks.
Cheers
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April 14th, 2004, 03:07 PM
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Re: protection and shields
Quote:
Originally posted by tinkthank:
And from whence are you getting your excellent information?
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This was a message from Kristoffer O.
http://www.shrapnelgames.com/cgi-bin...=000578#000003
When a square is hit by a missile there is a roll to see if someone is hit. Basically there is a 10+(2d6) vs. 10+(2d6)+(shield def) roll if the missile hits the square.
Cheers
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April 14th, 2004, 03:11 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: protection and shields
Quote:
Originally posted by Sunray_be:
quote: Originally posted by tinkthank:
And from whence are you getting your excellent information?
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This was a message from Kristoffer O.
http://www.shrapnelgames.com/cgi-bin...=000578#000003
When a square is hit by a missile there is a roll to see if someone is hit. Basically there is a 10+(2d6) vs. 10+(2d6)+(shield def) roll if the missile hits the square.
Cheers Yes, thank you, I remember that. Yet I was under the (obviously: mistaken) impression that this information pertained only to missiles hitting a "square", such with single-square AoE spells. I thought (wrongly??) that arrows were not missiles of this type; that arrows targeted individual units, not squares.
Is what you are saying: Arrows target squares, not units -- and any unit may or may not be hit if present in that square? (I presume: first determine if it "hits" a, b or c if 3 present in square, subsequently do that above-mentioned defense roll.)
Or have I got it all wrong yet again??
sorry and thank you
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April 14th, 2004, 03:14 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: protection and shields
I wonder if shields actually should be useful against, say, unusually powerful projectiles. Hurled boulders, Gifts from Heaven (do shields affect counter projectiles? Hm.), even castle ballistae shots perhaps should not be readily blocked by a shield. Or perhaps give a deflection possibility, but also a chance of crippling based on target's strength or hp.
Another bit is that perhaps large shields should confer some benefit to others in the same square. In the ancient world, weren't there soldiers who carried extra-large shields to protect archers or crossbowmen? Perhaps among the current shields only tower shields should confer any significant co-occupant bonus whatsoever, but *shrug* it might make sense.
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