.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old April 16th, 2004, 12:36 AM

Tris Tris is offline
Corporal
 
Join Date: Apr 2004
Posts: 74
Thanks: 0
Thanked 0 Times in 0 Posts
Tris is on a distinguished road
Default Re: Raising troops in provs w/o forts?

Could this tie in with the "light infantry really do suck, it isn't just another case of someone not realising how to use something in Dominions" thread?

If raiding bands of light infantry can fight a successful economic war against a nation focussed on one or two big armies, then Light Infantry can be really useful.

"You can walk right up to my castle and starve outside the gates, but by then you'll be cut off, provinceless, and I'll have used all your income to build the army you're just about to meet, marching out of that castle..."

At the very least this would force your opponent to guard each province, and spend more on PD. And if you can spend less on LI, you come out ahead.

I guess this depends on whether a small band of LI (powerful enough to overcome medium PD) will be more cost effective than equivalent HI. But if the LI get strat move 2 that makes them better for raiding, as they are more unpredictable......

It's a real shame there isn't a "Flee Threshold" in the game. I'd want my LI raiders to fight against 10 militia, but flee against 400 Niefel Giants. There isn't a way I can do that at the moment, is there?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:23 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.