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  #1  
Old May 10th, 2004, 08:07 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: SUGGESTION: AI troop building algorithm

GalCiv is automatically the one to mention in any conversation about AI. But even Brad said it was years to get it converted to Windows. Id hate to think what it would take for windows, linux, mac-X, solaris. Some of Brads talking-papers on the subject might help.

Plugin AIs are great but any plugin has to have something to plug into with the right connections. It could be swappable modules, or importing player game saves (Brads method), or player scriptable (my personal favorite).

But if I want to say
code:
IF ArmyA<100 and ArmyA(LI)>50 then buy HI

then there needs to be labels for storing army and troop info. It needs to have been written or re-written to have lots and lots of grabbable labels.

But if its linear. Going thru each nation one at a time and just spending their resources.. then I can suggest that "Buy LI, LI, LI, LI" might be better as "Buy LI, LI, HI, Calvary".

Of course I should test it first. Anyone should be able to play a game as an AI. Only buying or building by the formula with no extra.. well OK, I couldnt do that. Not for more than a dozen turns or so. But SOMEONE might be able to.

[ May 10, 2004, 19:08: Message edited by: Gandalf Parker ]
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Old May 11th, 2004, 06:20 AM

HotNifeThruButr HotNifeThruButr is offline
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Default Re: SUGGESTION: AI troop building algorithm

Galactic Civilizations? I bought that game and thought it was a waste of 30 bucks. Didn't give it much of a chance though.
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Old May 11th, 2004, 02:05 PM

proteus proteus is offline
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Default Re: SUGGESTION: AI troop building algorithm

It is a good game with a good AI.
But I still recommend HoMM3. Awesome AI. Not as many units/spells like in Dom2, but still lot of different units/spells.
Also in Doms2, the majority of the units are 'useless', just like the spells.
Quantity <<< Quality.
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Old May 11th, 2004, 02:11 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: SUGGESTION: AI troop building algorithm

Quote:
Originally posted by proteus:
It is a good game with a good AI.
But I still recommend HoMM3. Awesome AI. Not as many units/spells like in Dom2, but still lot of different units/spells.
Also in Doms2, the majority of the units are 'useless', just like the spells.
Quantity <<< Quality.
Wow you really should play more. In 5 or 6 more years you will learn to say things like 'useless to me' instead of useless. I have found very little in the game that is useless but it has take about a year of purposely looking at things that seemed that way in order to find how they might be used. A player has to find the nation/strategy that fits their playing style (and then of course the rest would be useless to them)
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Old May 11th, 2004, 02:15 PM
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Default Re: SUGGESTION: AI troop building algorithm

Quote:
Originally posted by HotNifeThruButr:
Galactic Civilizations? I bought that game and thought it was a waste of 30 bucks. Didn't give it much of a chance though.
For nearly a decade GalCiv has been mentioned in scientific papers and serious discussions about Artificial Intelligence. Its the game built around AI algorythms. The original OS/2 Version mostly but now that Windows can do multi-threaded tasking (kindof) Brad has tried to port it to Windows. Its still a work in progress. I own a copy but I must admit Im kindof waiting for the game itself to get more interesting to make the AI worthwhile
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Old May 11th, 2004, 02:21 PM

proteus proteus is offline
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Default Re: SUGGESTION: AI troop building algorithm

That is true...you were right, this was my example. pI am never using LI for example, but maybe it is useful as well, just not for the AI.]
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Old May 28th, 2004, 04:17 PM
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Arralen Arralen is offline
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Default Re: SUGGESTION: AI troop building algorithm

Quote:
Originally posted by Kristoffer O:
Hmm, it's a bit difficult to follow without graphical representation.
ok, here it is:


[ May 28, 2004, 15:26: Message edited by: Arralen ]
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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