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April 17th, 2004, 07:10 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: SUGGESTION: AI castle building algorithm
I think Castle building is more important to an AI win than the spread of units purchased. And the formula would be easier to test. In fact if you turn on --scoredump you get an html with numbers for everything which would make the math much easier in later games (not have to count provinces and such)
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April 17th, 2004, 11:53 PM
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Second Lieutenant
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Re: SUGGESTION: AI castle building algorithm
You mean it would be possible to download a mod that improves the AI and lets it build castles?! When can I download it?
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April 18th, 2004, 12:19 AM
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Shrapnel Fanatic
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Re: SUGGESTION: AI castle building algorithm
Quote:
Originally posted by splooger:
You mean it would be possible to download a mod that improves the AI and lets it build castles?! When can I download it?
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No the modding doesnt support directly changing the AI. Im just saying that we are more likely to get a small change to the linear AI than ever getting a complete rewrite.
There are some MODs in the work which might make a difference but as far as I can see they will have to be a mod for each nation you want AI'd. They would do things like make castles cheaper and remove the light units that the AI loves.
There are also some MAPs which strengthen the AIs.
[ April 17, 2004, 23:48: Message edited by: Gandalf Parker ]
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 9th, 2004, 05:54 PM
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Corporal
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Re: SUGGESTION: AI castle building algorithm
All right, imho the AI should build castles like this:
code:
Province
Province - Castle & Province - Province
Province
Province - Castle & Province - Province
Province
Just multiply it in all directions.
[ May 09, 2004, 16:54: Message edited by: MStavros ]
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May 9th, 2004, 06:33 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: SUGGESTION: AI castle building algorithm
Quote:
Originally posted by MStavros:
All right, imho the AI should build castles like this:
code:
Province
Province - Castle & Province - Province
Province
Province - Castle & Province - Province
Province
Just multiply it in all directions.
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OK now test it. Play a game pretending to be the AI and do that, faithfully. See if you can beat the AI's with it.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 9th, 2004, 07:01 PM
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Sergeant
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Re: SUGGESTION: AI castle building algorithm
[quote]Originally posted by Gandalf Parker:
Quote:
Originally posted by MStavros:
OK now test it. Play a game pretending to be the AI and do that, faithfully. See if you can beat the AI's with it.
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Actually, he can't test it yet; as he haven't suggested any police for when the AI should build castles. As soon as it's got enough money at the start of a turn? If it's got enough money after recruiting units? And so on.
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May 9th, 2004, 07:37 PM
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Corporal
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Re: SUGGESTION: AI castle building algorithm
Yes I any suggestions? The older replies here are very interesting btw.
[ May 09, 2004, 18:38: Message edited by: MStavros ]
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