Re: Vampire Queen mod
I'm also unburying this thread from page 2 because I just had a tiny idea.
Comment1: In a current MP game I did very well against an enemy VQ in at least one battle early game (she had no items) with nothing but elephants (those merc ones). Trample seems to be very nice, and there is no defense against it except etheralness, unless I am mistaken.
Comment2: Wont any undead units be really good against a VQ since she cant drain them?
Together with comment1: Behemoths would do the trick nicely.
(Just as a counter; VQ still is a good indy-conquerer.)
Question: Would anybody find it out of theme to remove her Etheralness? I thought vampires should be staked through the heart etc., never pictured them as etheral. People found that etheralness was one of her big strengths when paired with her other abilities (not that it couldnt be added with a Robe of Shadows or Body Etheral).
Suggestion: Ditch the etheralness, jack the price to 140, (Reduce Magic Resistance to 16 (I know that is bizarre)??), leave everything else alone. (Seems as a master of magic she shouldn't have to pay more than 50 at the most for new spell paths, and it seems she *should* be a master of magic.)
Well dunno just my newbie two cents.
|