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Old April 21st, 2004, 03:44 PM
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Default Re: Some small details...

Quote:
Originally posted by quantum_mechani:
2.Lord of the Gates
For the same price as the Prince of Death, you lose flying, two levels of magic, +10 cause fear, and no longer have zero encumbrance. In exchange you get a more few HP and shades that actually hinder becoming a super combatant.


Who's the Lord of the Gates? Which nation?

3.Nagas

Mmm, Nagas are some of my favorite rainbow mages - they actually have the HPs and whatnot to go into combat. Probably a little too expensive, but...

4.Freak Lords
You simply don't want to use a 10 HP pretender with many magic paths in direct combat. Even in the best of conditions, the trampling tires him out before he can be very usefull.


On the one paw I'm not fond of any of the human mages in MP - they're just waiting for death against the SCs most players use.

I'd love to see some options to limit pretenders allowed in a game. Humans only, or immobiles only. Also - to limit the maximum magic level, for another way of having a game that doesn't end up being a question of who has the mightiest magic. _That_ should be easy : It's already in the demo.

But - the archmage and the trampler do have map movement of three, and high movement on the map. Strategic mobility, and a chance of ... running away! Also, the trampler, er, freak, has an extra misc slot.

Still - I've never seen anyone use them. I've never used them. Nobody likes them. They might as well find a new hobby. Ahem. Either 1, they suck. Or 2, we're all missing something with them. Definately possible - but my money is on #1, which would be alleviated if there was "human pretenders only" games.
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