Re: Suggestions to improve the Water Magic discipline
Water magic only benefits water races too often, so what about a spell to nail them in the ocean?
Raging Tides 7-8 water circles required, lots of water gems too, say 80: The seas of the world are stirred into a frenzy, a number of aquatic units, 20-40 in each province, become displaced and move 1 province in a random direction. If they're unable to breathe air and happen to get washed ashore, they die.
Icicle Shards 1 water circle required, no gems: it's like Flying Shards, but you have twice the projectiles at half power.
Edit: isn't there already a Rimtursur spell? Illwinter?
[ April 17, 2004, 06:47: Message edited by: HotNifeThruButr ]
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