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April 19th, 2004, 06:04 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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Re: all games everywhere are down
Quote:
Maybe if sales go well they can go with a multihomed server, and alternating pointers between an illwinter server and a shrapnel server.
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If 90% (just to pluck a figure out of the air) of the usage of the product critically depends on service provided by the vendor, then I think this is the least you can do. Before the sales figures come in.
__________________
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April 19th, 2004, 11:42 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: all games everywhere are down
Does the "phone home" check mean a network game on a LAN that is otherwise unconnected to the Internet is not possible? That, if true, would be something I have a problem with.
Right now, I have an Internet connexion, and no local opponent, so only one CD key. But both might change, and on general principles, it would be a very bad practice.
I don't have a problem with the game checking the CD keys Online if the players are Online. But hanging the game if they aren't is a whole different matter...
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April 20th, 2004, 01:59 AM
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Corporal
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 64
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Re: all games everywhere are down
My game server is running behind a firewall that blocks all outgoing ports except for the port the server listens on. I didn't notice any problems with the phone home "feature" yet.
So if Illwinters CD-check server ever shuts down it might just be enough to block that port/server.
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April 19th, 2004, 02:23 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: all games everywhere are down
Quote:
Originally posted by PhilD:
Does the "phone home" check mean a network game on a LAN that is otherwise unconnected to the Internet is not possible? That, if true, would be something I have a problem with.
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No they already said that it wont be affected by lack of phoning home.
Apparently the problem was caused by the lack of a check routine. Just guessing (from experience in such areas) Id say that it probably handles not being able to connect to the check-server at all, but didnt have a routine for when the server is there but the check program isnt running on that port. The automatic time-outs of such servers is longer than most Users are willing to wait and are very hard to set differently.
This routine will probably be tweaked in patches the same as everything else in the game. Lets not get so impatient that we force them to go buy one of the ready-made protection schemes. Im sure we would be much more unhappy with that.
[ April 19, 2004, 13:25: Message edited by: Gandalf Parker ]
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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