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Old April 21st, 2004, 02:58 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Better randomization in my DomScripts

Ahhhh. VERY interesting. You have started adding .map files using your .ran files. Not only did I get a Random_5.map I also got an AgeofHoofs.map and a HoburgMadness.map
Very nice.

Maybe I should start adding Poke and RandomAI's style maps to mine. Im still working at getting your prettyfier script to work as part of my map generations.
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Old April 21st, 2004, 03:25 PM

Leif_- Leif_- is offline
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Default Re: Better randomization in my DomScripts

Quote:
Originally posted by Gandalf Parker:
Ahhhh. VERY interesting. You have started adding .map files using your .ran files. Not only did I get a Random_5.map I also got an AgeofHoofs.map and a HoburgMadness.map
Very nice.
Heheh. And for my next trick, I will add support for magic items and magic sites to the .ran files - without a safety net.
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Old April 22nd, 2004, 10:12 PM

Leif_- Leif_- is offline
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Default Re: Better randomization in my DomScripts

And still better randomization - now my randomization script also supports selecting magic sites in provinces and giving specific magic items to commanders!

Download the scripts from http://home.Online.no/~rmoldskr/Dominions read the readme.txt file for a description of the .ran format, and see DovregubbensHall.ran for an example of how to use the new functionality.

If you decide to make any randomizations (.ran files) please send them to me, so I can include them with the auto-generated maps I have on my web-site.
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