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Old April 19th, 2004, 11:06 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Suqqestions for new modding commands

Quote:
Originally posted by Tuna-Fish:
Just adding the abilities wouldn't be hard. You teach me to code and I'll do it myself.
Your psuedo code looks close enough to me. I dont think you want an old geezer like me to teach you. But if you want to do it my way just go to www.yabasic.org or the xbasic site (if you prefer a visual environment) and download a free BASIC programming language.
(yes yes I know. Or perl, or python, or scheme, or a hundred other free Languages)

Quote:
Modifying the stats would be a little more tricky, as there's no way one can tell what an unit's orginal stats are. Perhaps one can throw in some predefined stat values that are either very useful, or catastrofic for most units. Like #enc 20 or #enc 0.
I wouldnt care what it was to start with. The idea is that if it equally messes with everything in the game then it will balance (kindof). I was thinking of something like a random stat being assigned a random number, with a slight chance of getting some ability added.

[ April 19, 2004, 22:08: Message edited by: Gandalf Parker ]
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