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April 23rd, 2004, 04:39 PM
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Sergeant
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Join Date: Mar 2004
Location: cali
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Re: Sphinx Killin Tips
you can speed up replay now? Exceeelleeent.....
Mandragora's huh... sounds good.
On a sleep vinte note, i recently started a game with a carrion dragon pretender because he looked pretty nifty. What i failed to note was that despite his giant wings he CANNOT fly. Strange.
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April 23rd, 2004, 04:58 PM
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General
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Join Date: Nov 2000
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Re: Sphinx Killin Tips
Quote:
Originally posted by Cheezeninja:
What i failed to note was that despite his giant wings he CANNOT fly.
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I imagine that's because he's actually a rotting corpse covered with moss.
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April 23rd, 2004, 05:09 PM
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Sergeant
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Join Date: Sep 2003
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Re: Sphinx Killin Tips
When it comes to Sphinx killing, a personal favourite is the quickened Son of Niefel equipped with 2 dusk daggers: aprox 120 protection negating damage per combat round.
edit-maths
[ April 23, 2004, 16:14: Message edited by: Wendigo ]
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April 23rd, 2004, 05:28 PM
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Sergeant
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Join Date: Apr 2004
Location: In your mind
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Re: Sphinx Killin Tips
I once took down a Personal Luck'ed, Ethereal (forgot how he got it) Sphinx inside a castle. I ended up losing about 2/3 of my forces, but since tower fire can berserk some einheres, they didn't route when everyone else did. They were so tired they ended up attacking once every two turns.
So, to recap, dual weapon soldiers are good if you have no alternatives. I'm talking Falchioneers, Einheres, and Centaur cataphracts, to a lesser extent. When it's inside a fort of some sort, berserkers are almost essential.
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April 23rd, 2004, 05:52 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Sphinx Killin Tips
Gate Cleaver, armor-negating axe dishing out damage with about 30 points of weapon damage added to the strength... As Caelum you might be able to give few Storm Generals Gate Cleavers and maybe amulets of antimagic. Most other nations don't have access to flyer commanders able to use weapons, but if the Sphinx is you only problem even an independant Knight Commander can dish out some damage until paralyzed...
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April 23rd, 2004, 06:16 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Sphinx Killin Tips
Oh, and if you have a 3E/1S caster, you can always try Gifts from Heaven. It's not too precise, but with quickness you can toss six meteors a turn at 150 pts each.  900 points in one turn would wipe the smile off the face of even a Sphinx.
Granted, a 3E caster is probably better used casting Weapons of Sharpness so even your regular troops get the AP flag, while an astral mage could go for Astral Weapon then start swinging if he's buff enough.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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April 23rd, 2004, 06:18 PM
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Sergeant
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Join Date: Mar 2004
Location: cali
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Re: Sphinx Killin Tips
True. But can the Dracolich fly? I'm at work and i've never used a Dracolich, but if memory serves me right then they can. Its something of a convention in fantasy that undead things with wings can fly through innate magical abilities or whatnot. I'm not saying its a problem that needs to be fixed, i just failed to look closely enough and was surprised when he couldnt in fact, fly.
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