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  #1  
Old April 22nd, 2004, 07:44 AM
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Zapmeister Zapmeister is offline
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Default Re: Dropped player recover

Quote:
I can't think of a reason where this ability would be usefull but I can think of countless nightmares that can result from it.
The reason it's useful is that a player that has already registered may want to change his pretender, and the program can't tell the difference between the original player submitting an update, and a new player gazumping the position.

But I feel your pain - this has been complained about before. The obvious solution is to demand the original pretender's password before allowing an update. Next patch, maybe (fingers crossed).
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  #2  
Old April 22nd, 2004, 10:33 AM

Norfleet Norfleet is offline
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Default Re: Dropped player recover

Another thing that might be useful is to include the option for the original player to delete himself from the game. It's sometimes the case that after a player has uploaded already, conditions may change: However, at present, he's currently stuck in the game and unable to delete himself. I'm sure this probably happens quite a bit on Mosehansen.
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  #3  
Old April 22nd, 2004, 10:40 AM

rabelais rabelais is offline
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Default Re: Dropped player recover

Perhaps this is a more appropriate thread for my comment....

Is this a bug or a *new* feature?

Upon a mild change of strategic heart, I tried to overwrite my own pretender well before the start, but the pretender I ended up with is my first Version.

Is this new MP overwrite protection, or just me somehow screwing up?

If the former case, how *does* one amend one's design?


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  #4  
Old April 23rd, 2004, 01:44 AM

BugRoger BugRoger is offline
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Default Re: Dropped player recover

I just wanted to second the request for patching of this behaviour.

This is exactly why I requested the pretenders for the Cradle of Doom game via email.
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  #5  
Old April 22nd, 2004, 04:42 PM

Ice_Sickle Ice_Sickle is offline
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Default Re: Dropped player recover

A really simple first cut at a fix would be to put in the pretender's name parentheses after the "human controlled" entry.

Atlantis Human Controlled (Waterboy)
Pythium Human Controlled (Cedrick)
Man Human Controlled (Billy Bob)
...

Also empower a right click on the race to return it to it's previous state (either the previous pretender or "open" which ever applies).

Finally the oft mentioned requirement to enter the pretender's correct password in order to replace a pretender.


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  #6  
Old April 23rd, 2004, 02:11 AM

Norfleet Norfleet is offline
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Default Re: Dropped player recover

Quote:
Originally posted by Ice Sickle:
A really simple first cut at a fix would be to put in the pretender's name parentheses after the "human controlled" entry.

Atlantis Human Controlled (Waterboy)
Pythium Human Controlled (Cedrick)
Man Human Controlled (Billy Bob)
...
This "fix" does actually come with a minor drawback: If the game is to be played with information on other nations disabled, pretender names would still be visible right off the bat. That sort of makes the matter slightly moot, since now they've given us the option to still have Pretenders of the World while ixnay on the scoregraphs.

The password-to-replace suggestion is definitely the way to go, however.
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  #7  
Old April 23rd, 2004, 11:26 PM
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Default Re: Dropped player recover

Quote:
Originally posted by Norfleet:
quote:
Originally posted by Ice Sickle:
A really simple first cut at a fix would be to put in the pretender's name parentheses after the "human controlled" entry.

Atlantis Human Controlled (Waterboy)
Pythium Human Controlled (Cedrick)
Man Human Controlled (Billy Bob)
...
This "fix" does actually come with a minor drawback: If the game is to be played with information on other nations disabled, pretender names would still be visible right off the bat. That sort of makes the matter slightly moot, since now they've given us the option to still have Pretenders of the World while ixnay on the scoregraphs.
Instead of showing the pretender names, it'd be really nice if they used different colors - ones selected by a human already should be red. (It'd also be very nice if color was used to show AI players that have been turned on.)

And, if a slot is selected that already has a human pretender, at least prompt "This nation has already been selected by a player. Are you sure you want to override their choice?"

This would at least give the idiots a headsup that they're doing something wrong.
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