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April 22nd, 2004, 08:52 PM
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Major
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Re: Conquerers of the Sea - The new Blood of Humans?
Wind Guide + Orb Lightning or Thunder Strike.
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April 22nd, 2004, 09:05 PM
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Re: Conquerers of the Sea - The new Blood of Humans?
Communion Packed Orb Lightning and Thunder Strikes along with Air Elementals (With how the game uses gems now, you can get the most out of each Elemental summoning for 1 Gem a piece if you use Communion).
Also don't forget Cloud Trapeze as well as easy access to large #'s of Flying Units. The ability to Communion makes the lack of a pure 3 Fire less cumbersome to overcome, but unless you get lucky you will more than likely have to wait a little longer than turn 10 for Flaming Arrows (the benchmark for Marignon).
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April 22nd, 2004, 09:26 PM
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Re: Conquerers of the Sea - The new Blood of Humans?
Quote:
Originally posted by Teraswaerto:
Wind Guide + Orb Lightning or Thunder Strike.
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You don't need a communion for Wind Guide. And Orb Lightning, huh? Communion-backed Orb Lightning isn't as tempting when the guys you're using as communion slaves can cast Orb Lightning themselves. 8 Chartmakers slaves will give +3 bolts to each master, but you're losing 8 bolts when doing this. Make that 16 if you're using Storm Power. You need a lot of communion masters to make up for the loss - and the more masters, the more likely you'll lose your slaves to exhaustion.
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God does not play dice, He plays Dominions Albert von Ulm
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April 22nd, 2004, 09:41 PM
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Second Lieutenant
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Location: houston TX
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Re: Conquerers of the Sea - The new Blood of Humans?
Quote:
Originally posted by Nagot Gick Fel:
quote: Originally posted by Teraswaerto:
Wind Guide is a nice substitute.
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Nice but not as good.
Actually CotS does have one conspicuous advantage over "normal" Marignon. It gets Marignon's fire path heros. Both the cardinal and Tomaso can cast flaming arrows (communion optional for the latter), which in concert with wind guide is quite a bit of fun.
That being said, I think the Royal Chartmakers should be given some extra buff, (perhaps a reduction in the chance of bad events in their location?) Unlike normal Marignon's High Mages...They aren't sacred, so you wont have very many that aren't devoted to communion mastering.
Be nice to make them slightly useful on their own.
Though Orb lightning is nice once you have a precision enhanced communion horde... surviving that long is nontrivial, against competent opposition.
Also it seems that the communion abuse is at present the only viable long term startegy for CotS, (at least more so than standard Mary) which is not really ideal.
Especially given the fire path advantage outlined above is arguably a bug.
Rabe the LoF/MotD Admirer
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April 22nd, 2004, 09:43 PM
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Re: Conquerers of the Sea - The new Blood of Humans?
Depends on how many you are communioning for what. You can go overboard (I consider 8 more than likely overboard, I rarely communion with more than 4 as a generality, though there are exceptions). But that doesn't mean that, that option is availiable and viable and adds another dimension to them.
Obviously it is the Random that provides Communion with it's most versitility, but you can't ignore the fact that you can utilize Communion backed Level based spells on need.
[ April 22, 2004, 20:47: Message edited by: Zen ]
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April 22nd, 2004, 09:52 PM
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Major
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Re: Conquerers of the Sea - The new Blood of Humans?
Quote:
Originally posted by Zen:
Communion Packed Orb Lightning and Thunder Strikes along with Air Elementals (With how the game uses gems now, you can get the most out of each Elemental summoning for 1 Gem a piece if you use Communion).
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I don't see that as good enough to justify saying that Air gets more from communion than Fire. the Orb Lightning part I already replied to. Thunder Strike don't get as much from communion as, say, Astral Fires. Communion-backed Air Elementals are good, but only until you get False Horrors which you can summon for free in droves (and if you're pushing for Wind Guide you might as well buy those 2 extra Alteration levels).
Quote:
Also don't forget Cloud Trapeze
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I like it and use it a lot, but in that case it's a bit redundant with astral magic and Teleport.
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April 22nd, 2004, 10:01 PM
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General
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Re: Conquerers of the Sea - The new Blood of Humans?
Quote:
Originally posted by Nagot Gick Fel:
I like it and use it a lot, but in that case it's a bit redundant with astral magic and Teleport.
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Astral 2 mages need a skullcap to teleport, while air 2 mages can cloud trapeze, so it's not really redundant.
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