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  #1  
Old April 27th, 2004, 08:49 AM

Huzurdaddi Huzurdaddi is offline
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Default Re: Advis again F9W9 for ctis

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Actually you can get it fairly easy with the Son of Niefel. Go Drain 3 (no big deal if your not planning on magic since it is very difficult research)
Hmmm just tried it with Vanheim and I was able to get F9W9, well, well, well. Of course I took drain 3 like you are saying.

Now all I need to do is get some chumps ... I mean people to play a game with very hard research and I am set!

HoHoHo F9W9. That's going to make for some funny troops.

Perhaps I should try to get the map to be small too, that should make it painless at least.
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  #2  
Old April 27th, 2004, 09:44 AM

Norfleet Norfleet is offline
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Default Re: Advis again F9W9 for ctis

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Originally posted by Huzurdaddi:
Disorder 1, Sloth 1, Cold 3, Misfortune 1, Drain 3, dominion 6, Fortress.

Yoikes. That's a pretty high price to pay.
That almost seems like suicide: Turmoil AND Misfortune? I would have traded down to Sloth-3 for Order-1, maybe another tilt of Misfortune for Order-2, and maybe a hit of death for Order-3. Turmoil and Misfortune don't mix.
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  #3  
Old April 27th, 2004, 10:42 AM

Jondifool Jondifool is offline
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Default Re: Advis again F9W9 for ctis

interesting question!

how C'tis is to stand up against the blessed woodsmen with W9F9 in a low research setting ?

I don't know the answer at all (still newbie), but I couldn't resist thinking of what I would try.

if expecting a woodsman F9W9 i could be tempted for the heck of it to ****er with a molock W9F9 (and terrible scales) but serpent dancers with base defense 16 should now be able to standup to the woodsmans beating for a while and doing some damage in return. but they are (as i remember) capital only.

Good scales and maybe starting with severe patrools could give an gp advantage on more than 50%, adding up to have more than 5 troops for each woodsman. (until jotun outgrows c'tis). But how to damage them as ther water blessing makes them hard to hit.

A combination with a water 9 pretender and scales for the rest. For fodder and serpent dancers, might be a solution.

With the setup for c'tis D9N4 that is asked for here i can not really comes around anything. Except trying to gamble with battle setups. And offcause take the heat to the opponent , but without a stealthy priest thats not working.

with machaka i would have tried the nation spell starting spell blind. Would terror work ? If time and space for a few lost battles Could it work to curse them ? (should be in research range)
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Old April 27th, 2004, 11:14 AM

Yossar Yossar is offline
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Default Re: Advis again F9W9 for ctis

How many woodsmen are you facing? With their mediocre defense and protection, wouldn't a bunch of crappy units (skeletons maybe) be able to take them or with shaman curses at least turn them into giant walking afflictions?

[ April 27, 2004, 10:15: Message edited by: Yossar ]
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Old April 27th, 2004, 11:41 AM

Firebreath Firebreath is offline
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Default Re: Advis again F9W9 for ctis

Poison slingers and skeletal hordes
A few undead behemoths on the flanks should work nicely too.
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Old April 28th, 2004, 01:25 AM

Jondifool Jondifool is offline
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Default Re: Advis again F9W9 for ctis

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Originally posted by Yossar:
How many woodsmen are you facing? With their mediocre defense and protection, wouldn't a bunch of crappy units (skeletons maybe) be able to take them or with shaman curses at least turn them into giant walking afflictions?
Water blessed woodsmen with a defense rating of 14 i would not call mediocre. Actual most c'tis units would have a hard time hitting a woodsman.
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Old April 27th, 2004, 03:56 PM

Anglachel Anglachel is offline
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Default Re: Advis again F9W9 for ctis

True, they would be harder to hit but doesn't missle fire circumvent defense? If they have poor protection then they would be vunerable to fire and flee tactics or a horde of unbreakable troops(undead) could swarm them till their fatigue is so high that a 14 defense won't do much for them.
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