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April 27th, 2004, 10:42 AM
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Private
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Re: Advis again F9W9 for ctis
interesting question!
how C'tis is to stand up against the blessed woodsmen with W9F9 in a low research setting ?
I don't know the answer at all (still newbie), but I couldn't resist thinking of what I would try.
if expecting a woodsman F9W9 i could be tempted for the heck of it to ****er with a molock W9F9 (and terrible scales) but serpent dancers with base defense 16 should now be able to standup to the woodsmans beating for a while and doing some damage in return. but they are (as i remember) capital only.
Good scales and maybe starting with severe patrools could give an gp advantage on more than 50%, adding up to have more than 5 troops for each woodsman. (until jotun outgrows c'tis). But how to damage them as ther water blessing makes them hard to hit.
A combination with a water 9 pretender and scales for the rest. For fodder and serpent dancers, might be a solution.
With the setup for c'tis D9N4 that is asked for here i can not really comes around anything. Except trying to gamble with battle setups. And offcause take the heat to the opponent , but without a stealthy priest thats not working.
with machaka i would have tried the nation spell starting spell blind. Would terror work ? If time and space for a few lost battles Could it work to curse them ? (should be in research range)
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April 27th, 2004, 11:14 AM
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Sergeant
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Re: Advis again F9W9 for ctis
How many woodsmen are you facing? With their mediocre defense and protection, wouldn't a bunch of crappy units (skeletons maybe) be able to take them or with shaman curses at least turn them into giant walking afflictions?
[ April 27, 2004, 10:15: Message edited by: Yossar ]
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April 27th, 2004, 11:41 AM
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Corporal
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Re: Advis again F9W9 for ctis
Poison slingers and skeletal hordes
A few undead behemoths on the flanks should work nicely too.
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April 28th, 2004, 01:25 AM
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Re: Advis again F9W9 for ctis
Quote:
Originally posted by Yossar:
How many woodsmen are you facing? With their mediocre defense and protection, wouldn't a bunch of crappy units (skeletons maybe) be able to take them or with shaman curses at least turn them into giant walking afflictions?
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Water blessed woodsmen with a defense rating of 14 i would not call mediocre. Actual most c'tis units would have a hard time hitting a woodsman.
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April 27th, 2004, 03:56 PM
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Corporal
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Re: Advis again F9W9 for ctis
True, they would be harder to hit but doesn't missle fire circumvent defense? If they have poor protection then they would be vunerable to fire and flee tactics or a horde of unbreakable troops(undead) could swarm them till their fatigue is so high that a 14 defense won't do much for them.
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April 27th, 2004, 06:03 PM
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Major General
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Re: Advis again F9W9 for ctis
The trick is to overwhelm them with fodder. Just send as many soulless as you can raise, supplement with light infantry and mages raising dead. Before you know it those spastic fire weilding maniacs will drop from exhastion, especially if you can get them in a warm climate (ie C'tis dominion).
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April 27th, 2004, 06:44 PM
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First Lieutenant
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Re: Advis again F9W9 for ctis
Quote:
That almost seems like suicide: Turmoil AND Misfortune? I would have traded down to Sloth-3 for Order-1, maybe another tilt of Misfortune for Order-2, and maybe a hit of death for Order-3. Turmoil and Misfortune don't mix.
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You are right. Sloth is clearly the way to go as woodsmen ( and Vans ) do not require much in the way of resources.
And the Vans *really* chop things up. Sadly I can not get the Order-3 that I usually use with Vans as they cost so much.
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