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  #1  
Old May 22nd, 2001, 01:17 AM

Atraikius Atraikius is offline
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Default Re: AI advice needed.

Deathstalker,

Did that to the Zorians (noticed a slight goof on one of the designs but several of the other do put carrier bays on), I havn't seen them put fighters on them either, but it may be because I havn't gotten far enough in a game for them to have enough fighters for them too. Not sure about the only putting fighters on carriers though - just saw my Version of the Orks go after the Xi'chung homeworld with 2 dreadnaughts and two heavy carriers, one of the carriers also had 100 small troops on board. All four ships headed towards the planet smashing through about tweanty Xi'Chung ships and a lot of fighters. Sadly the Xi'chung crippled the carrier with the troops so I didn't get to see what would happen if they reached the planet.
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Old May 21st, 2001, 05:33 PM
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Default Re: AI advice needed.

Q. Just trying to make a race similar to the old 'Moo2' ones that pack interceptors on every ship. Just trying something different. And if it works and we can have different cargo on different ships then we could finally have 'troopships' work. Like the example Atraikius played out. But if only the 'cargoships' and the 'Carrier' loads cargo then my designs won't work.

But, if the Carrier in Atraikius's example DOES capture the planet, then we can mod a Version of the Carrier for carrying tonnes of troops, and AI's will land troops!....Finally.

Heres hoping.

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
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  #3  
Old May 21st, 2001, 06:32 PM

Atraikius Atraikius is offline
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Default Re: AI advice needed.

I ended up starting a new game before I could see them do that again, but in the current game they have been in a see-saw war with the pyrochette - orks go through warp point and loose all ships to mines, pyrochette counter attack the orks wax tiny barren rock, orks finish construction of new fleet and destroy every pyrochette ship outside of pyrochette system, recolonize the barren rock, and try to go through the mined warp point again. They just finished researching mines, and immediately started construction of 8 minesweeping light cruisers (pyrochette just got destroyers). They have fighters and troops and are almost done with thier first carrier - I'll let you know if they try it again.
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Old May 21st, 2001, 06:56 PM

Sinapus Sinapus is offline
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Default Re: AI advice needed.

quote:
Originally posted by Deathstalker:
Q. Just trying to make a race similar to the old 'Moo2' ones that pack interceptors on every ship. Just trying something different. And if it works and we can have different cargo on different ships then we could finally have 'troopships' work. Like the example Atraikius played out. But if only the 'cargoships' and the 'Carrier' loads cargo then my designs won't work.

But, if the Carrier in Atraikius's example DOES capture the planet, then we can mod a Version of the Carrier for carrying tonnes of troops, and AI's will land troops!....Finally.

Heres hoping.




Maybe designate a carrier hull in the troopship design entry?
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Old June 1st, 2001, 12:45 PM

Atraikius Atraikius is offline
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Default Re: AI advice needed.

Just as an update to the troops loaded on a carrier -

I was able to get the AI do repeat it, but it was real messy. In the process I was able to get the AI to actually use hangers when they are on destroyers, cruisers, etc..., although I'm having a hard time getting the AI to build them because of how it selects which type of ship to build, and been able to get the AI (Orks twice, Zorians once) to start including loaded troopships in its fleets.
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  #6  
Old June 2nd, 2001, 12:17 AM
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Default Re: AI advice needed.

Or edit a new ship into the carrier class that has a lower requirement for fighter bays and a higher kt ability. Thats what I would do.

Then simply paste and copy another ship BMP to fit it, and do the same for the Generic ship files so that all races will have the ship if they choose to build one.
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  #7  
Old June 2nd, 2001, 09:33 AM
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Default Re: AI advice needed.

Atraikius, HOW did you get the non-carrier ships to load fighers?? I had tonnes of ship classes with bays (all classes had them) but none loaded them.

If you can get this and the troopships working 'correctly' I will kiss your virtual feet

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
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