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June 6th, 2001, 09:58 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
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Re: AI advice needed.
Ok, just a thought. Doesn't the AI load cargo bays with any unit it can get on a planet? If this is true you could try to include a cargo component in the design so it will pick up fighters "by accident".
But the AI would be forced to only build fighters on planets to make this one work.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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June 6th, 2001, 05:00 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
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Re: AI advice needed.
Deathstalker - Already have them using optimal followed by capture planet.
Mephisto - That does work but its really messy - use a longer turns betweens attack setting so that the ships will stay in orbit over a planet longer, delibarately set the AI to create resupply planets on smaller worlds that are unable to hold a large amount of cargo since the AI seems to stage forces at resupply bases the most frequently, and set the AI to build either fighters or troops as every 4-5 entry in the contruct Vehicle file and fighters/troops get loaded fairly frequently - gets really messing in the out of storage space area though.
As an update to the troops - Current game has Ork (seem to do the troop thing the best so far) task force of 1 destroyer, 2 battlecruisers, and 1 battlecruiser transport (60 troops and flagship) about to hit Q's CueCappa homeworld. I played the next turn and viewed the Orks results - they had eliminated all the defenses and reduced population to 1092 at the cost of 1 damaged battlecruiser - went about 8 more turns but no follow up attack - I suspected they hadn't dropped the troops due to the 60 troops most likely being unable to take planet, and did not carry out follow up attack due to the race due to just hitting end turn when I had viewed thier status by toggling the player control setting. reloaded the game and tryed again - first time 1 BC and DD split off to destroy Pyrochette fleet of 1 LX, 4 LC do to pyrochette declaration of war, 2nd time, 1 BC + 1DD again eliminated pyrochette fleet after war, but remaining BC and Troop Transport (which were unable to get through defenses alone previous time) went after Sergetti fleet which had also declare war this time - gave up for the night after that and went to bed - hope to have success tonight.
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June 8th, 2001, 01:02 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
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Re: AI advice needed.
I was able to have some limited success Last night, but due to inconsistancies i was unable to verify that it works correctly or attempt to optimize thier performance.
I'm attaching what I currently have for my Orks (AI almost done, ships either default neutrals or gorns from Starfleet command as I have a long way to go on the pics) and would appreciate it if any of you could give them a try and give me as detailed reports on them as possible.
For those interested, I posted a typed up Version of my design cheet sheet in the Mod/help section.
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June 8th, 2001, 01:13 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: AI advice needed.
Atraikius,
That file is an excellent explanation of how the AI to builds. Thanks!
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June 8th, 2001, 04:39 AM
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Corporal
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Join Date: Feb 2001
Location: Lansing, MI, USA
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Re: AI advice needed.
Atraikius: Would you be willing to allow me to include your excellent "Cheat Sheet" (with credit of course) in the Modders Guide? Otherwise I will include a pointer to it, but it would really help if the reader didn't have to jump back and forth between documents.
[This message has been edited by Dubious (edited 08 June 2001).]
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All sources are dubious until their reliabilty has been repeatedly proven. Even then their information should be independently verified.
- The unwritten spooks handbook
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June 8th, 2001, 12:15 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
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Re: AI advice needed.
Dubious - Thats fine with me.
[This message has been edited by Atraikius (edited 08 June 2001).]
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June 9th, 2001, 09:03 PM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: AI advice needed.
Atraikius, I saw your troop transport at work! He dropped his troops on a planet, but they were too few to take over the planet. However this is a very promising start and if you can increase the troop capacity it may really be successful.
[This message has been edited by Q (edited 09 June 2001).]
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