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  #1  
Old May 23rd, 2001, 01:11 AM

Nitram Draw Nitram Draw is offline
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Default Re: SE4 Modders Guide

I could definately use a description of each parameter, what it does, acceptable values and what effect it has.
Thanks for keeping this and the strategy guide going. A game this complex needs these things.
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  #2  
Old May 24th, 2001, 04:02 AM

Dubious Dubious is offline
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Default Re: SE4 Modders Guide

TG: No problem.
ND/MW: Noted. I'll put in what I can find on the parameters.


[This message has been edited by Dubious (edited 24 May 2001).]
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  #3  
Old May 29th, 2001, 06:33 AM

Dubious Dubious is offline
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Default Re: SE4 Modders Guide

The zip file in the "Space Empires: IV - Modding and other Help Tools/Information" archive has been updated (same name: SE4 Modders Guide). Link to the first 'Modding Tools' Archive page: http://www.shrapnelgames.com/ubb/For...ML/000019.html

The "SE4 Modders Guide" is an editted compilation of threads from the forum. It is a "work in progress".

Comments and additions or corrections are welcomed here.

Revision 28 May 2001: Added sub topics: 'Game Directory Structure' under topic 'GETTING STARTED'; 'TechArea.txt' under topic 'SHIP\UNIT FILES'. Added parameters under each file desciption currently in the guide. Not all data files have been added as yet.
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  #4  
Old June 3rd, 2001, 11:15 PM

Dubious Dubious is offline
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Default Re: SE4 Modders Guide

The zip file in the "Space Empires: IV - Modding and other Help Tools/Information" archive has been updated (same name: SE4 Modders Guide). Link to the first 'Modding Tools' Archive page: http://www.shrapnelgames.com/ubb/For...ML/000019.html

The "SE4 Modders Guide" is an editted compilation of threads from the forum. It is a "work in progress".

Comments and additions or corrections are welcomed under this topic.

Revision 03 June 2001: Added key information on how 'ship type' is determined and 'initial AI state' is affected by first item under 'AI_Research.txt'; on adding new ship pictures under 'VehicleSize.txt'. Added new topics and sub-topics -
BUILDINGS\PROJECT FILES:
* Facility.txt
* IntelProjects.txt
* TechArea.txt

DIPLOMACY AI FILES:
* AI_Anger.txt
* AI_Politics.txt
* AI_Speech.txt

Not all data files have been added as yet (about half done).


[This message has been edited by Dubious (edited 03 June 2001).]
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  #5  
Old June 4th, 2001, 01:25 AM

Marty Ward Marty Ward is offline
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Default Re: SE4 Modders Guide

Thanks for the update, great job!
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  #6  
Old June 5th, 2001, 04:38 AM

Dubious Dubious is offline
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Default Re: SE4 Modders Guide

You're welcome. Thanks for the request to list all the parameters and their value ranges. Otherwise I wouldn't have realized how many are undocumented.

Now we just need people to fill in the gaps. (And for me to finish all the files of course.)
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  #7  
Old June 11th, 2001, 03:25 AM

Dubious Dubious is offline
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Default Re: SE4 Modders Guide

The zip file in the "Space Empires: IV - Modding and other Help Tools/Information" archive has been updated (same name: SE4 Modders Guide). Link to the first 'Modding Tools' Archive page: http://www.shrapnelgames.com/ubb/For...ML/000019.html

The "SE4 Modders Guide" is an edited compilation of threads from the forum. It is a "work in progress".

Comments and additions or corrections are welcomed here.

Revision 10 June 2001: Updated 'AI_DesignCreation' descriptions from Atraikius' excellent 'Cheet Sheet.doc' (with permission). Also added some new discussion under this topic; added UmberGryphon's analysis of the Anger and Politics files to the 'DIPLOMACY AI FILES' topic. Added new topics and sub-topics -
GAME PARAMETER FILES:
* Abilities.txt
* Events.txt
* PlanetSize.txt
* QuadrantTypes.txt
* SectType.txt
* SystemTypes.txt
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