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Old September 1st, 2002, 04:57 AM
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Gillissie Gillissie is offline
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Default Re: global conquest game

Hey Jmenschenfresser,

I think I made the game you just described on my Amiga 500 about 11 years ago. It was ALL text based, turn based, and had population, happiness, unemployment, taxes, military (limited by your population size), police, your nation's size in acres, spies, an economy which was directly based on your population, the unemployment level, taxes (you didn't get taxes from unemployed people).

Each nation's base salary was different, so each nation's economy was a different story. Your employed workers created wood, food, and steel, but you (as the government) had to buy the resources from the workers for a price based on the base salary for your nation. This meant that you could buy resources cheaper from a poorer nation, but that would increase your unemployment.

The population's happiness was not only affected by taxes and unemployment, but also your nation's involvement in military action, and the results of terrorist actions (by rival nations' spies).
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