|
|
|
|
 |

May 4th, 2004, 12:45 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by Cainehill:
... Why does immortality heal all wounds? I thought that was what recuperation was for. I mean - you come back from the dead instantly, AND you heal wounds?
Mythology, folk tales, all those have lots of instances of beings obtaining immortality. And finding out that immortality is a curse - living forever after a hand is crushed, an eye is lost, reduced to a suffering heap of flesh that only wishes it could die.
If the VQ and other immortals had to obtain the Chalice, the high level Nature spell, or whatnot, they might not be so unbalanced. A blind crippled armless VQ isn't so scary, now is it?
|
There's a good point. The full-rebuild makes more sense (to me) for a Phoenix (back from the ashes), but immortality mechanics are sort of thin ground for logical considerations.
Quote:
|
(And this highlights another thing that is basically ... dubious, that way that most pretenders wind up cripples. C'mon! They're on the verge of godhood!)
|
Hmm, game was developed by Norse people. Odin is more or less the head of the (pre-Christian) Norse pantheon has the "lost an eye" affliction. And I don't recall anyone bellyaching about it!
If a pretender is so great, how come he let himself get gimped? Guess his player isn't as clever as all that. I'm losing faith already!
Quote:
Either immortality shouldn't heal wounds, or all pretenders should have a slow form of recuperation.
...
|
If you want everyone to heal afflictions for whatever reason, there's a mod for that.
PvK
|

May 4th, 2004, 12:53 AM
|
 |
Corporal
|
|
Join Date: Mar 2004
Location: Seattle WA
Posts: 92
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by LintMan:
How about this for a switcheroo-style game:
Everyone designs a pretender for a race, submits it, and Posts the details of their design. If there are any stinker pretender designs, people can vote that that designer has to play his own cruddy pretender. All the other (resaonable) pretenders get randomly assigned to the other players.
|
I LIKE this one. It's better (and shorter, and more directly self-policing) than the "Double-Header Switcheroo" idea I was working on this morning... Game One with your own design, then as soon as someone gets knocked out, Game Two starts with Current Leader getting the next-to-Last-place player's nation, working inward. (with one less player-- the player knocked out of Game 1 not participating in Game 2.) Best combined finish (your nation G1, the nation you ended up with G2, your nation as it was played in G2, weighting to be determined) wins the match. The point is that players should be building pretenders they wouldn't too much fear as opponents while still being playable on their own. {Looking again at your proposal... how would it be known that the design posted was the real one actually submitted? Likely safer to have the Game Director post them...}
Quote:
Also, there should be a chance that you could randomly get your own design, so if you go for a very mediocre pretender (not quite bad enough for people to stick it to you), you still have to worry about getting stuck with it.
As far as creatively bad pretender designs, my pick would be for something like an immobile "rainbow" oracle or blood fountain.
|
Yes, and OUCH. Uses all the points uselessly. At least it can forge things though...
Anyone have any comments on the "No Duplicate Avatars Please" concept? It's been kinda neglected... {nuts that's still a junky name for it...}
__________________
It's just a dogma-eat-dogma world...
|

May 4th, 2004, 01:33 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by Etaoin Shrdlu:
... Anyone have any comments on the "No Duplicate Avatars Please" concept? It's been kinda neglected... {nuts that's still a junky name for it...}
|
Sounds fine to me. I don't remember if you mentioned, but ideally a non-player would check the pretenders, so fog-of-war about your opponents isn't lost.
PvK
|

May 4th, 2004, 02:24 AM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Cainehill:
Something is wrong if people can get a Dracolich for 50 points, or a Dracolich for 100 points.
|
The dracolich isn't immortal, so it's priced at the same rate as the other dragons. But if _both_ picks are the identical Dracolich, one selection is buying it for 50 points more than the other selection.
Not to mention that the player will have thought she was getting a Bog Mummy.
__________________
Wormwood and wine, and the bitter taste of ashes.
|

May 4th, 2004, 02:37 AM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by Cainehill:
But if _both_ picks are the identical Dracolich, one selection is buying it for 50 points more than the other selection.
|
Only one of those bog mummies is a dracolich. That's the 50 point form, which has a bog mummy as its alternate form. The other one is the immortal bog mummy.
|

May 4th, 2004, 02:38 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by Etaoin Shrdlu:
quote: Originally posted by LintMan:
How about this for a switcheroo-style game:
Everyone designs a pretender for a race, submits it, and Posts the details of their design. If there are any stinker pretender designs, people can vote that that designer has to play his own cruddy pretender. All the other (resaonable) pretenders get randomly assigned to the other players.
|
I LIKE this one. It's better (and shorter, and more directly self-policing) Hmmm I better stay out of this. My pretenders are very specific toward boosting certain tactics and strategys. They are sure to be viewed as "stinkers" by most players. turning "stinkers" into a surprise is kindof the definition of my style.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

May 4th, 2004, 02:39 AM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by Norfleet:
If you're not interested in actually LOSING, the GK's higher defense value will keep him alive where the VQ would probably bite the dust.
|
It won't help against curse + tramplers, which will quickly render any ghost king an afflicted mess.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|