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  #1  
Old May 4th, 2004, 02:37 AM
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Default Re: Possible way out of the V.Q. Problem

Quote:
Originally posted by Cainehill:
But if _both_ picks are the identical Dracolich, one selection is buying it for 50 points more than the other selection.
Only one of those bog mummies is a dracolich. That's the 50 point form, which has a bog mummy as its alternate form. The other one is the immortal bog mummy.
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  #2  
Old May 4th, 2004, 02:38 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Possible way out of the V.Q. Problem

Quote:
Originally posted by Etaoin Shrdlu:
quote:
Originally posted by LintMan:
How about this for a switcheroo-style game:
Everyone designs a pretender for a race, submits it, and Posts the details of their design. If there are any stinker pretender designs, people can vote that that designer has to play his own cruddy pretender. All the other (resaonable) pretenders get randomly assigned to the other players.
I LIKE this one. It's better (and shorter, and more directly self-policing)
Hmmm I better stay out of this. My pretenders are very specific toward boosting certain tactics and strategys. They are sure to be viewed as "stinkers" by most players. turning "stinkers" into a surprise is kindof the definition of my style.
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  #3  
Old May 4th, 2004, 02:39 AM
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Default Re: Possible way out of the V.Q. Problem

Quote:
Originally posted by Norfleet:
If you're not interested in actually LOSING, the GK's higher defense value will keep him alive where the VQ would probably bite the dust.
It won't help against curse + tramplers, which will quickly render any ghost king an afflicted mess.
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  #4  
Old May 4th, 2004, 02:55 AM
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Default Re: Possible way out of the V.Q. Problem

GK is fine Norfleet. Sure, it's a good SC, but so are many other pretenders. The most important difference between him and VQ is obviously immortality. Your argument "ok, but for VQ death is still unconvinient because you lose the battle" doesn't hold any water, and I think you know it yourself.


I was mostly staying away from this arguments, but to add my two cents:

Yes, VQ is a bit too powerfull in my opinion. Surely, it can be defeated, but that's not the point as somebody else already said here. The point is that it is significantly more powerfull than any other none-nation specific SC pretenders, and that's why there are so many of them in MP games.

It is not game-wreaking type of unbalance for me, but I certanly wouldn't mind if it would be toned down a bit, like leaving her stats the same but changing cost of additional magic pathes to 80 for example. That would make it significantly
more expensive to make standart run-off-the-mill "air2/earth3/water2" VQ.
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  #5  
Old May 4th, 2004, 03:56 AM
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Default Re: Possible way out of the V.Q. Problem

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Cainehill:
But if _both_ picks are the identical Dracolich, one selection is buying it for 50 points more than the other selection.
Only one of those bog mummies is a dracolich. That's the 50 point form, which has a bog mummy as its alternate form. The other one is the immortal bog mummy.
What's the third one then?

Jotun has:

#1 Dracolich: 50 points
#2 Bog Mummy: 110 points (immortal)
#3 Bog Mummy: 100 points (not immortal)

If you're saying that #3 is also a Dracolich, how come it costs 50 points more than Dracolich #1, and why doesn't it display as "Dracolich"?

Point is, something here is broken and should be fixed. (In addition to getting the Skratti back, which is what _I_ think might be the cause of #3.)
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  #6  
Old May 4th, 2004, 04:18 AM
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Default Re: Possible way out of the V.Q. Problem

Quote:
Originally posted by Gandalf Parker:
quote:
Originally posted by Etaoin Shrdlu:
quote:
Originally posted by LintMan:
How about this for a switcheroo-style game:
Everyone designs a pretender for a race, submits it, and Posts the details of their design. If there are any stinker pretender designs, people can vote that that designer has to play his own cruddy pretender. All the other (resaonable) pretenders get randomly assigned to the other players.
I LIKE this one. It's better (and shorter, and more directly self-policing)
Hmmm I better stay out of this. My pretenders are very specific toward boosting certain tactics and strategys. They are sure to be viewed as "stinkers" by most players. turning "stinkers" into a surprise is kindof the definition of my style.

On the contrary! It might work out great for you: If other players thought your pretender designs were stinkers, then they'd stick them back to you, and so you'd get to play your own preferred design, while everyone else had to put up with someone else's choices.
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  #7  
Old May 4th, 2004, 09:28 AM

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Default Re: Possible way out of the V.Q. Problem

A bit of an aside to the debate, but considering etheralness - does anyone else find it a bit strange that an etheral armour should give the same protection as a material one? Should perhaps etherealness reduce the protection by half, or maybe even two thirds?
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