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  #1  
Old May 5th, 2004, 08:40 AM
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Default Re: VQ Counters - NO Debates

Well, part of your VQ strategy must involve conquering her domain. Start off with as high a domain as possible (8-10). Restless Worshipers. Sceptics, Monks, Stealthy Prophet, etc, to lower her domain in her own provinces. Preach like crazy all over the place, build juggernauts, stone idols on scouts, whatever you can do to mess up her domain.

Only then can you begin the work of ridding the world of her (for at least a couple turns). Make her route and have no provinces for her retreat to. Send in many, many seeking arrows into the province she is in. Earth Attack and send horrors.

To deal with actual combat with her? First of all, use a unit that is immune to lifetap. Undead units work well. Banelords, Wraithlords. Then gear them up, get them exp to raise their stats. Give them Astral Shields, Fire shields, Elf Banes, Mage Banes, anti-undead weapons.

There are many ways to skin the cat, but none of them come in the early game, and unless you control the domain of the game then all you are doing is trading your gems and income to make it return to its home province.
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Old May 5th, 2004, 09:56 AM
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Default Re: VQ Counters - NO Debates

Fire 9 blessing is good counter (as mentioned by Norfleet) against VQ. Most nations have enough affordable holy troops that can be blessed to do fire damage that will ignore her etherealness and protection.

For example, Moloch is both great SC chassis and counter for VQ due to his blessing effect. You can equip with pair of armor negating/piercing weapons and, if you can afford, pendant of luck and/or boots of speed and tell him to attack fliers. He will engage VQ on turn one and should be able to kill her before she buffs her self (unless you are extremely unlucky).
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Old May 5th, 2004, 10:52 AM
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Default Re: VQ Counters - NO Debates

Quote:
Originally posted by sergex:
Well, part of your VQ strategy must involve conquering her domain. Start off with as high a domain as possible (8-10). Restless Worshipers.
Restless Worshipers may not be a good idea, since it involves Turmoil scale. Turmoil=bad for business.
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Old May 5th, 2004, 11:22 AM
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Default Re: VQ Counters - NO Debates

Thanks guys so far for the feedback. I have a 2 human SP game set up where I am trying different tactics to Kill the VQ. So far I have had little success with Herald Lances. 10 scouts with Herald Lances did not even scratch her and I tried this 4 times. I think the flying dog pile before she is buffed is more viable.

I like the idea of jacking the capital. Can anyone give some ideas on how to jack the capital. Once you have Ermor's capital she has to come to you.
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  #5  
Old May 5th, 2004, 11:24 AM

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Default Re: VQ Counters - NO Debates

Quote:
Originally posted by Daynarr:
Fire 9 blessing is good counter (as mentioned by Norfleet) against VQ. Most nations have enough affordable holy troops that can be blessed to do fire damage that will ignore her etherealness and protection.

For example, Moloch is both great SC chassis and counter for VQ due to his blessing effect. You can equip with pair of armor negating/piercing weapons and, if you can afford, pendant of luck and/or boots of speed and tell him to attack fliers. He will engage VQ on turn one and should be able to kill her before she buffs her self (unless you are extremely unlucky).
So in essence, players that dont want to take a VQ in MP should use a fire 9 blessing strategy as this is the cheapest counter (the one which dont ask for half your gold and gem income just to repel the VQ)?
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  #6  
Old May 5th, 2004, 11:35 AM
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Default Re: VQ Counters - NO Debates

Please Pocus. I only want this thread to be a list of possible counters. Debates can be done on other threads. Please no opinions just ideas.
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Old May 5th, 2004, 11:52 AM

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Default Re: VQ Counters - NO Debates

Hmm, dominion push seems the most "Sun Tzu" method.

Maybe someone like Man, following a cheap temple/castle strategy?
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