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  #1  
Old May 5th, 2004, 12:15 PM

Humer Humer is offline
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Default Re: VQ Counters - NO Debates

Quote:
Originally posted by peasant:
Hmm, dominion push seems the most "Sun Tzu" method.
Add scouts with Stone Idols (Con-6 2E2S) to recipe and it's a bit more effective.

- Humer
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  #2  
Old May 5th, 2004, 12:27 PM

Yossar Yossar is offline
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Default Re: VQ Counters - NO Debates

Quote:
Originally posted by sergex:
Fire-9 Blessing with sacred units is also a good counter to pretty much every unit in the game. Can you think of a single unit that can survive many Fire-9 sacreds?
Anything fire immune?
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  #3  
Old May 5th, 2004, 12:42 PM
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Daynarr Daynarr is offline
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Default Re: VQ Counters - NO Debates

Basically any flying commander (or pretender) or group of commanders can take out VQ if you equip them with cheap armor negating/piercing magical weapons. The whole idea is to strike at VQ on first turn before she buffs herself.

Another way is to use lots of lifeless summons (or units if you can buy them) that she can't drain. After VQ casts buffs, she will have pretty high fatigue - use that to swarm her with lifeless army. Of course, this is not doable at the very start.

Another good pretender to take out VQ is Virtue. She already comes with weapon for the job so you need only to equip her with couple of cheap items (like pendant of luck), have her attack fliers or cast mistform then to attack fliers.
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  #4  
Old May 5th, 2004, 12:49 PM

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Default Re: VQ Counters - NO Debates

Quote:
Originally posted by Pirateiam:
Please Pocus. I only want this thread to be a list of possible counters. Debates can be done on other threads. Please no opinions just ideas.
I dont want to cripple this thread, just to point out the counter which are more theorical than anything else. If somebody says: 'look its simple, just kill the VQ dominions', then its a theorical counter. I can say: 'look you simply have to win and crush your enemy utterly', it would do the same good (or lack of) for this thread...

More generally, if I have to take into account into my god creation design plan that I can encounter a VQ, and that it forbids many choices, then it shows a significant game inbalance.

[ May 05, 2004, 11:54: Message edited by: Pocus ]
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  #5  
Old May 5th, 2004, 12:58 PM
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Pirateiam Pirateiam is offline
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Default Re: VQ Counters - NO Debates

Again thanks for the input keep it comming.

I have a game set up so I can keep trying different units against the VQ with Death 3, Water 2, earth 2, air 4, fire 2,
script - quickness, mirror image, mistform, breath of winter, ironskin.

I have been trying to find a early to midgame unit (not a god) that can reliably take a Buffed VQ down. I think I have found it and I would like your opinions. I ran this unit 10 times against her and he was 10-0 straight up, against a completely buffed VQ 4 star experienced (I held for two turns why she buffed) it was 7-3. I have not even optimized it either. This is what it was:

1 Crusher with Gift of reason
flying boots
flambeau
red pearl
BS Helmet
Anti-magic amulet

This can be optimized better and with two she would have no chance.

I am now trying some variations and also I am adding some trinkets to the VQ to test it against.
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  #6  
Old May 5th, 2004, 02:06 PM
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Default Re: VQ Counters - NO Debates

Just Man's Cross: magical crossbow (= negates etherealness) giving undead three times the normal crossbow damage. Can be put to "Fire Fliers". You do need some commanders with good aim, though, but scouts aren't too bad I think.
I haven't tested it, but IIRC it was used to counter Ice Devils in Dominions 1 where they were unlimited in number.
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  #7  
Old May 5th, 2004, 02:33 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: VQ Counters - NO Debates

This conversation is going well. To get the devs attention it is best to give specific examples and avoid declaring something completely broke.

As for me, Im not the type to meet a strong opponent head-on. There will always be some great god Version, but I dont look for another god to counter it. Actually there are alot of very nasty opponents in this game (try giving the AI a King of the World Doom Horror). The name of the game is dominions and that would be my strategy in this case. Avoid the one-man-army by creating many small armys. Strike by surprise in far corners and build from those spots. If the MegaKiller goes there then be ready to do the same in 2 or 3 other spots on the map. Lots of temples and cheap castles.

Some of my favorite nations would do this well. I would think Marignon would have already been considered for the same reasons they often come up in resonse to Ermor. Priests and Fire. Caelum could do damage with fast flying sneak priests.

Man and Pangaea would seem automatic also. Sneak and cheap (1/2 cost) temples. I would defeintely use magic crossbows. Knock her magic out fast.

[ May 05, 2004, 13:35: Message edited by: Gandalf Parker ]
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