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May 24th, 2001, 06:51 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: New Beta Patch
All that would really require is a second "damage at range" line in the components.txt, and some work on the damage lookup routine.
with "minimum damage at range"
and "maximum damage at range"
you could really make some interesting effects, AND emissive armor will block the occasional shot, when the dice turn up low!
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