Originally posted by MStavros: Indeed, all nations & independent units will be edited. The result will be a mod without weak national & independent units.
I don't plan to edit the summonable creatures yet. However I plan to edit the "low level" summons later on & I plan to do more minor tweakings as well.
Very nice, I wanted to do this myself but never found the time/courage .
A nice add-on would be 17 "national" mods that put back each national "LI" in-game (at normal price) for use by the player nation (ie player activates the mod for his own nation and so has normal/full recruiting choices ).
It'll work as well in multi where there are AI nations BTW .
I think you should totally separate the Summons issue (in a different mod).