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May 23rd, 2001, 07:49 PM
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Brigadier General
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Re: Newbie Question about startegies
Your best bet would be to use the tactical combat. Use the formation until you get close to the enemy ships, 1-2 hexs from maximum range and then go to manual and clear all orders. This way you can move whatever ships you want to where you want them. This is usually for a mix weapon fleet.
Takes longer but will get your results other then splitting to the cornors. Or like was previously posted, use 2 fleets, but I recommend mixed weapon fleets, this is only my preference.
just some ideas mac
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just some ideas Mac
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May 23rd, 2001, 07:57 PM
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Private
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Re: Newbie Question about startegies
quote: Originally posted by suicide_junkie:
The obvious solution is to split your ships into two fleets, and just fly them around together using the Shift-Select method.
Shift-select is fraught with "features".
E.g. Try shift-select instructing a stack of ships/fleets to travel more than one turn's distance. The stack will use up their (lowest common denominator) number of steps moving en masse. Then at the start of your next turn the computer will move elements of your fleet one ship or fleet at a time. Depending on your empire option settings, you can lose the whole stack to an enemy fleet or minefield.
I've been much more circumspect in my use of shift-select since upgrading to 1.35 so I'm not sure whether this is still the case.
Another funny (which I haven't seen for a while) was the random walk bug. Each element of a stack would in turn take the same random zig-zag walk around the system when (a) the stack contained many ships, (b) the stack had recently encountered a minefield on a warp point.
(It may be that the bug is still there but I haven't been at the 100 ship fleet stage of a game recently.)
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Resistence is futile.
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Resistence is futile.
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May 24th, 2001, 04:46 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Newbie Question about startegies
quote: Your best bet would be to use the tactical combat.
I prefer tactical, myself, but you can't use it in PBEM games, so you have to learn strategic to play that way.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 24th, 2001, 05:54 PM
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Second Lieutenant
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Join Date: Apr 2001
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Re: Newbie Question about startegies
Yes, but I want to learn strategic because I think it is a really good section of the game. But I'm not able to do some things with the simulator (1 and 2 in my original posting) ... I'll try again this night
thank you
bye bye
Liga
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May 24th, 2001, 06:22 PM
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General
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Re: Newbie Question about startegies
quote: Originally posted by Prostetnic Vogon Jeltz:
Shift-select is fraught with "features".
E.g. Try shift-select instructing a stack of ships/fleets to travel more than one turn's distance. The stack will use up their (lowest common denominator) number of steps moving en masse. Then at the start of your next turn the computer will move elements of your fleet one ship or fleet at a time. Depending on your empire option settings, you can lose the whole stack to an enemy fleet or minefield.
I've been much more circumspect in my use of shift-select since upgrading to 1.35 so I'm not sure whether this is still the case.
Another funny (which I haven't seen for a while) was the random walk bug. Each element of a stack would in turn take the same random zig-zag walk around the system when (a) the stack contained many ships, (b) the stack had recently encountered a minefield on a warp point.
(It may be that the bug is still there but I haven't been at the 100 ship fleet stage of a game recently.)
You missed the 'carry over' bug. Shift-select a stack of ships/fleets and attack something. Now, everything but the first item selected that is left alive after the attack is over will have movement orders to go back to where they were selected and return. This can make some really nasty mistakes happen if you're in an environment with enemy fleets/ships around...
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May 24th, 2001, 06:44 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Newbie Question about startegies
quote: You missed the 'carry over' bug. Shift-select a stack of ships/fleets and attack something. Now, everything but the first item selected that is left alive after the attack is over will have movement orders to go back to where they were selected and return. This can make some really nasty mistakes happen if you're in an environment with enemy fleets/ships around
How does this work? I've shift-selected fleets and ships to attack enemy targets all the time, and I never noticed extra movement orders popping up! After the battle, I usually just send them away to another attack or back to their side of the wormhole.
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May 24th, 2001, 07:21 PM
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Private
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Re: Newbie Question about startegies
Shift-select moves intra-turn seem to be fine: i.e. as long as you don't run out of movement points. The problem seems to lie in the program's stacking of shift-select movement orders and in processing them at the beginning of the next turn.
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Resistence is futile.
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