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  #1  
Old May 15th, 2004, 01:19 AM
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Default Re: something ought to be done for level 10 blessing

Quote:
Originally posted by tinkthank:
What's unbalanced about it?
You have to keep in mind that Pocus and NGF have a rather competitive mindset when it comes to Dom2: if it's not worth it in competitive MP, it's therefore "unbalanced" - as in, there are more efficient ways to use those design points.

From what I've seen of your way of playing, you're more like me - as in, not as competitive. To each his own, but from the competitive POV, I can see where the level 10 blessings would be frustrating: they appear as "false" options, since they're normally not worth their cost.
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Old May 15th, 2004, 01:48 AM
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Default Re: something ought to be done for level 10 blessing

I fully agree, Phil.
Please dont misunderstand me: A level 10 blessing is probably not "worth" it. I just think that means that getting a level 10 blessing is not a really viable option for competetive people; they should thus invest their points elsewhere. I just do not see why this makes it "imbalanced". According to the pros, it's not "smart" for a competetive person to invest in 10-blessing (those competetive people will know better than I); so why should anyone do it, except for fun? Since no one can exploit anything by doing it ("Hey -- Ermor can "afford" to get a level 10 death blessing, that's unfair!"), I don't see why it should be considered imbalanced.

That the pros (Pocus, NGF, others) *want* a level 10 blessing to be viable, I can understand. Like I said, I think this is a question of playing style. I personally wouldnt want this option to be open, because I feel this would greatly change the way that nation balance currently is, but my opinion is neither here nor there, and I am not a pro.
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Old May 15th, 2004, 01:53 AM
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Default Re: something ought to be done for level 10 blessing

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by tinkthank:
[qb] What's unbalanced about it?

Yep, you're right, the almost complete lack of incentive is the problem here.

Anayway keep in mind neither Pocus nor I use our native language on this board, and our choice of words may not fit our thoughts very well at times.

Sorry! Your English is amazing, I forgot that.

I just think that "imbalance" is used for designating possible exploits or points of unfairness, while what you are indicating is a design flaw from your POV (which I can understand). I still feel that changing this design flaw would mean a LOT of work in rebalancing the nations (e.g.: if a level-10 blessing would become "worth it", then IMHO Marignon and Vanheim will need serious attention in rebalancing, to name just one issue of many).
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Old May 14th, 2004, 03:13 PM

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Default Re: something ought to be done for level 10 blessing

ok, I see everybody understood that I meant 'level 10 blessing is only of interest for flavor purpose, mostly in solo play, and is not worth the cost when you play in a competitive environment'...
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Old May 14th, 2004, 03:49 PM
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Default Re: something ought to be done for level 10 blessing

Quote:
Originally posted by Wauthan:
Blood - I draw a blank here. Never used bloodmagic enough.
For Blood... what about unit gains +2 life for every successful hit. (Only Lasts for the rest of the battle.)

[ May 14, 2004, 14:49: Message edited by: NTJedi ]
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