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  #1  
Old May 15th, 2004, 07:29 AM

Pocus Pocus is offline
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Default Re: How stealth really work ?

I'm under the impression that the base number of patrolling units get a penalty equal to the stealth value of the sneaking unit.

The formula could be :

chance to get caught:

# of patrolling units + # of sneaking units - sneaking value of worse sneaking unit - 10

-10 because we know that the chance only trigger for 10 units and more.

IMO the formula is more complex anyway

[ May 15, 2004, 06:31: Message edited by: Pocus ]
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  #2  
Old May 16th, 2004, 04:29 PM

Chris Byler Chris Byler is offline
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Default Re: How stealth really work ?

So the only benefit of scouts compared to other stealthy units is that they're cheap?

Is there a way to tell what units (that aren't named "Spy") have the spy ability? IIRC Bards have it too, but who else? Is there an icon for it now, or do you just have to sneak them into enemy territory and see if they get the Incite Unrest order?
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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  #3  
Old May 17th, 2004, 02:25 AM
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PvK PvK is offline
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Default Re: How stealth really work ?

I think it says "spy" in the description text, but there is no icon yet.

PvK
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  #4  
Old May 17th, 2004, 11:29 AM

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Default Re: How stealth really work ?

Quote:
Originally posted by Pocus:
# of patrolling units + # of sneaking units - sneaking value of worse sneaking unit - 10
According to the manual, p.11, provincial defense "is less efficient than a patrolling commander with even a small army". So PD could have a penalty too...

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  #5  
Old May 17th, 2004, 11:38 AM
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Wauthan Wauthan is offline
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Default Re: How stealth really work ?

Does multiple spies in the same area provide more accurate description? I always play the game with indep9 so getting good estimates on enemy forces is high priority.
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  #6  
Old May 17th, 2004, 12:06 PM
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Default Re: How stealth really work ?

I dont think that more spies/scouts give you more accurate information, but that is only judging from my own experience not looking at any code.

Usually, the word "spy" appears in some form of the flavor text to let you know that this unit is a spy: examples include the Bard, the Consort and the Ear of the Lord. In general, spies have better stealth than scouts, so that should be a giveaway too. (Scouts have stealth +0, while spies usually have around stealth +20 or more except the Ear who has +10 IIRC. In any case, spies have more than +0 unless I am mistaken; units with Glamour dont count, and I dont think there is a Glamour-ed spy. The usual suspects (Van, Man-Tuatha) don't have spies.)
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Old August 19th, 2004, 06:00 AM
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Chazar Chazar is offline
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Default Re: How stealth really work ?

I am resurrecting an old thread, yes, but are there any independent/summonable/mercenary spies around?

I guess this might be hard to tell, since there is no icon for it, but am I correctly assuming that a unit is a spy if and only if it may instill uprisings?

Is it true that there is no glamoured spy? Why then is glamour a good thing? (I've found Illusionists - which currently seem pretty useless for me being Caelum...)
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