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  #1  
Old May 25th, 2001, 04:12 PM

LeTharg LeTharg is offline
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Default Re: This game is an expensive coaster

I agree with jowe01. I think there is room for criticism especially the AI. I don't play solo because it is no fun. The Rage may be difficult at a 5X bonus but that doesn't seem fun to me. An idiot with a big enough club may be dangerous but he's still an idiot. And 5X is a huge club.

Don't get me wrong, I've gotten tremendous value from this game playing PBEM games. I'm amazed at what MM hasw accompished with so little in resources. I think there is a cooperative way we can improve the AI so I'm pushing a previous post on this issue to the front.
  #2  
Old May 25th, 2001, 06:08 PM

Kagetora Kagetora is offline
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Default Re: This game is an expensive coaster

Kagetora is none other than BillB who has been beating up Richard about SE4 over at cdmag. Nice to see you took Bob's advice and moved your criticism over here. Your Posts are always a fun read.
Elmo<<<<<

Well I tell you what. I am not BillB although I do know who he is. He informed me that Richard in a misplaced and just wrong attempt to for whatever reason pretend he and I are the same person released my real name on the other board. This is in my opinion private information they recieved by my purchasing their game. I take great offense that it has been released particularly in so cold and callous a manner and for so base a purpose.

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  #3  
Old May 25th, 2001, 06:19 PM

Kagetora Kagetora is offline
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Default Re: This game is an expensive coaster

Richard has totally crossed the line. Not only has he rationalized that this game was never really intended to have TCP/IP which anybody that has been here for any length of time knows to be false but he is now lying and acting like it was a couple months after the demo before it was even brought up. I was reading these Boards prior to the demo even being released and I am quite certain implications were made here that this game would eventually have TCP/IP capability long before the demo. This was my primary reason for purchasing the game in the first place. I knew from the demo the AI was terrible. I loved the design and figured it would be fun to play against other humans. However, this is still impossible in any reasonable manner.
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  #4  
Old May 25th, 2001, 06:22 PM

danjel danjel is offline
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Default Re: This game is an expensive coaster

SEIV is a PBEM game. TCP/IP support is unnecessary.
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  #5  
Old May 25th, 2001, 06:24 PM

Kagetora Kagetora is offline
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Default Re: This game is an expensive coaster

So in some respects I must share Kagetora's complains: SE4 was an unfinished product when it was released. It has improved since then but is still lacking features which were originally promised. Worse, there is not yet a sufficient challenge if you do not give the AI outrageous unfair advantages.<<<<

I couldn't agree more. The reason I haven't bothered with the mods is because all they do is give the AI outrageous advantages in an effort to get some value from this product. I can't see how it can even be called a computer game at all with no AI or any way to reasonably play with others or at least in the manner most customers or even other game companies would consider reasonable. Richard on another board is now pretending that the demo Version of this game was as finished as it should have been for sale. I must be blind, because I can't believe anybody on this board didn't know this game was incomplete when they bought it and expected it to be completed later?

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Old May 25th, 2001, 06:40 PM

Kagetora Kagetora is offline
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Default Re: This game is an expensive coaster

If you feel you have bought a defective product then you should probably ask for your money back.<<<<

Actually I did ask for my money back in writing and was told it was against their policy to give any refunds at all for any reason. Which is typical for fly by night organizations.
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  #7  
Old May 25th, 2001, 06:53 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: This game is an expensive coaster

Question for Kagetora:
How fast do you finish an average turn?
How long does it take to transmit a turn file to your friends?
Is Tactical combat important to you, or sequential play?

If you want tactical, sequential play,and a fast turn turn around time, I would suggest ICQ. Play your turn, and send it instantly, while giving the next player a poke to hurry up .

If you are OK with using simultaneous to speed up the game, the use the Play-by-Web service.

Unless your turns are really short, integrated TCP/IP support will not speed up your game significantly over the other options out there.
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