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May 17th, 2004, 10:41 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: MP Game - Pain of Human Mose Game
yah, as I understand it, you are allowed to pick any 10 pt magic path pretender. Now, why you would ever pick the freak lord anyways, is a different question entirely...
This would allow the Skratti to be picked, but he is unavailable in 2.11
also, a word to the wise: don't take heavy drain. Magic is still very important, and you won't be able to ever catch up if you ignore it for the first 20 turns...
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May 17th, 2004, 11:43 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
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Re: MP Game - Pain of Human Mose Game
Hey, got any more words for the not-so-wise?
I.e. why is the freak lords a bad choice? I admit
I was planning on trying him.
Petar
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May 17th, 2004, 11:50 PM
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Major General
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Re: MP Game - Pain of Human Mose Game
The Freak Lord suffers from a slightly elevated chassis cost over the basic Archmage. He gains a Misc slot, but still has no feet. So slotwise, he's roughly comparable to the Crone, who gains an additional misc slot(4 total), loses a body slot, keeps feet.
However, he does come with no starting magic, and his trampling freak creature is basically useless: You'd subject a rainbow mage to the rigors of combat as a trampler? Even if you did want to convert him into an SC, a trampler is hardly the way to go: Tramplers are lousy SCs due to difficulty in controlling fatigue.
Basically, there are cheaper chassis options that can do the same job. However, in rainbows only, the Freak Lord is not as automatically unattractive as the others - He *IS* viable in such a game....probably the only game you'd ever see one.
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May 18th, 2004, 12:45 AM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
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Re: MP Game - Pain of Human Mose Game
Thanks for the info. But even with all of this
in mind, I think I will give him a try. You said
it yourself - there will be no better time to take
him for a ride.
I did not know the crone had some many extra
miscelanious slots. Maybe I should give all
of the humanoids a second look.
Petar
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May 18th, 2004, 01:03 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: MP Game - Pain of Human Mose Game
Hmmm great time to try maximum bless.
Man/tuatha? Marignon? Vanheim?
[ May 18, 2004, 00:04: Message edited by: Gandalf Parker ]
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 18th, 2004, 03:47 AM
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Captain
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Join Date: Sep 2003
Location: New Mexico
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Re: MP Game - Pain of Human Mose Game
Heh, there's nothing really so wrong with the freak lord... he does come with some built in advantages... though those depend largely on what your opponents plan to do.
Anyway, I'd not pick him, especially in a slow research game, probably use the great sage or master druid for other reasons.
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May 19th, 2004, 01:08 AM
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Corporal
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Join Date: Jan 2004
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Re: MP Game - Pain of Human Mose Game
Hey we have 10 people now. Want to start the 24h countdown?
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