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  #1  
Old May 18th, 2004, 11:25 PM
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Default Re: MP Game - Pain of Human Mose Game

Heh. Is it Illwinter, or Esben that has to be begged for a better (more intuitively obvious) interface for setting up the games? Just so's we don't have more Turn-9 wins by Ermor on large maps with 17 players because the VP settings are off. Ahem, I mean, because Ermor is so overpowered.

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Old May 18th, 2004, 11:42 PM
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Default Re: MP Game - Pain of Human Mose Game

Quote:
Originally posted by sergex:
When I clicked my temple it says I have 5VP. Does this mean the game is over next turn since 2VP is needed to win?
That means that your dominion is eminating with a force of 5 because of the victory point. Each victory point spreads dominion as if there was a temple located in the province and your max dominion was 5.
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Old May 19th, 2004, 12:56 AM

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Default Re: MP Game - Pain of Human Mose Game

For now everyone please take your turn normally... if a (or would it be everyone?) winner is declared or the score graphs are bizarro we will start over.

Is there a known problem with setting VP conditions?


Rabe the Wishing the VP fields on "view game" at Mose's had information in them...
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Old May 19th, 2004, 12:56 PM
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Default Re: MP Game - Pain of Human Mose Game

Quote:
Originally posted by rabelais:
Rabe the Wishing the VP fields on "view game" at Mose's had information in them...
For more effective wishing, try writing to me

I'll have a look at it. When I get home, and maybe after sleeping some.
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Old May 19th, 2004, 07:25 PM
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Default Re: MP Game - Pain of Human Mose Game

Here's the scoop: The game only supports up till 25 victory points. Since you specified 99, (and this was greater than 25) this was ignored. I'll try to change the "ignore" behaviour to "error". [EDIT: DONE]

Note that the "extra VP at capital" is a strange beast, as it makes it difficult to predict how many VP points a game has. Also, the default required (VP/2) does not take this into account.

I guess the 2 VP is some sort of default. Actually, it could be a cool sort of game, with 3-5 players or so: "The first person to conquer another's capital wins." Should make for some interesting diplomacy

[ May 19, 2004, 18:48: Message edited by: Esben Mose Hansen ]
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Old May 19th, 2004, 07:45 PM

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Default Re: MP Game - Pain of Human Mose Game

Thanks Mose!

I really appreciate your efforts (and quick responses!) to support the Dom2 MP community.

Can I "restart" the game while giving it different victory conditions, or am I better off just creating a whole new game and having another signup?

I thought I had played SP games previously with more than 25 VP's, but I gather that wasn't actually so.... I rarely finish, so it's hard to tell.

The best way to use VP's then is to set a low number with capital bonuses off?

Seems like this would lead to mobbing the arbitrary provs rather than a traditional empire game.

Does anyone have experience using VP's successfully in a fairly normal (i.e. non psychorush) game?


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Old May 19th, 2004, 09:06 PM
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Default Re: MP Game - Pain of Human Mose Game

Quote:
Originally posted by Cainehill:
Ahem, I mean, because Ermor is so overpowered.

Yes Ermor is overpowered... and hopefully in Dominions_3 there will be "overpowered themes" instead which would allow veterans to play against rookies. Also this would allow for single player games to remain challenging as well. Naturally these themes could be outlawed during normal multiplayer games.
If not "overpowered themes" perhaps some other method can be introduced to make AI opponents more difficult.
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