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May 22nd, 2004, 09:51 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: New Map: Faerun - The Forgotten Realms
Thanks, Daynarr.
The no borders thing is out of necessity. There are so many ways of defining what areas belong to which province and how to draw the borders that it was just not viable to do it. Besides, I'd still be drawing them on the map if I had done it that way and the project would never have gotten finished.
Besides, the current tga file is easier to modify now. If you want a map with fewer provinces, just fill in the white pixels and put new ones where you want them and you'll get a whole different map. In fact, I might be inclined to do one if time permits and there is interest for one.
The reason why this one is so huge is that I'm a fan of gigantic maps myself, and of the Forgotten Realms as well, so it was rather natural to go for an epic map.
Edi
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May 23rd, 2004, 03:03 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: New Map: Faerun - The Forgotten Realms
I'm not a fan of huge maps (because I don't have the focus / concentration / yearning for massive amounts of micromanagement for huge games), but this one does look like it'd be a lot of fun. Started a game as Pangaea, running my harpy scouts over to likely looking places of power - Zhentil Keep, etc.
Nice job with the places of power especially.
This map does highlight the need for the ability to change the color of the lines for the "neighbors" filter - both because there are no real boundary indications in the source map, and because the current color blends in with the map.
(And actually, to be able to have a small displayed icon for the central point of all provinces would be great too, and not just for this map - Urgaea, among others, has some provinces that are difficult to click on because of irregular shapes.)
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May 23rd, 2004, 04:17 AM
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Major General
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Re: New Map: Faerun - The Forgotten Realms
Quote:
Originally posted by Cainehill:
(And actually, to be able to have a small displayed icon for the central point of all provinces would be great too, and not just for this map - Urgaea, among others, has some provinces that are difficult to click on because of irregular shapes.)
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I somehow don't think that Dominions has any concept of a province's "shape". As far as Dominions is concerned, the province you're clicking on is the white dot that's closest to where you've clicked. 
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May 23rd, 2004, 04:54 AM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Re: New Map: Faerun - The Forgotten Realms
Edi,
that is one nice looking map! Kudos.
If you want another project ( ahem ) a map that look that great with fewer provinces would be awesome!
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May 23rd, 2004, 08:54 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: New Map: Faerun - The Forgotten Realms
Yes, I think I can do that.  Could take a while, though, because I've got other projects under construction (a comprehensive unit attributes sheet modelled after the existing one but more complete and with all independent units etc in it as well) and other stuff not related to Dom2. I'll see if I'll get started next week, though, because modifying the existing Faerun.tga will be a snap, all the hard work has already been done.
Edi
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May 23rd, 2004, 12:24 PM
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Private
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Join Date: Apr 2004
Location: Sweden
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Re: New Map: Faerun - The Forgotten Realms
This map was great! 
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- Douglas Adams
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May 24th, 2004, 01:25 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: New Map: Faerun - The Forgotten Realms
Quote:
Originally posted by Norfleet:
quote: Originally posted by Cainehill:
(And actually, to be able to have a small displayed icon for the central point of all provinces would be great too, and not just for this map - Urgaea, among others, has some provinces that are difficult to click on because of irregular shapes.)
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I somehow don't think that Dominions has any concept of a province's "shape". As far as Dominions is concerned, the province you're clicking on is the white dot that's closest to where you've clicked. Exactly why an icon showing the nominal white dot should be available - because from the player's view of a map that has borders displayed, finding the invisible white dot for a province can be an exercise in frustration.
This is especially true with respect to flying units, because you can't even readily follow the neighbors filter then. Small provinces (as many are on this map) excerbarate the issue, which certainly isn't a fault of the map.
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Wormwood and wine, and the bitter taste of ashes.
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