.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old May 24th, 2004, 01:25 AM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: New Map: Faerun - The Forgotten Realms

Quote:
Originally posted by Norfleet:
quote:
Originally posted by Cainehill:
(And actually, to be able to have a small displayed icon for the central point of all provinces would be great too, and not just for this map - Urgaea, among others, has some provinces that are difficult to click on because of irregular shapes.)
I somehow don't think that Dominions has any concept of a province's "shape". As far as Dominions is concerned, the province you're clicking on is the white dot that's closest to where you've clicked.
Exactly why an icon showing the nominal white dot should be available - because from the player's view of a map that has borders displayed, finding the invisible white dot for a province can be an exercise in frustration.

This is especially true with respect to flying units, because you can't even readily follow the neighbors filter then. Small provinces (as many are on this map) excerbarate the issue, which certainly isn't a fault of the map.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #2  
Old May 23rd, 2004, 08:53 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: New Map: Faerun - The Forgotten Realms

On the white pixels on this map: I've marked them all into the targa file with a four-point star shape, i.e. the province pixels are surrounded above, below and on both sides by pixels that are significantly darker than the surrounding ones if the background is light. In forest and many mountain provinces this was not necessary as the surrounding pixels were so dark that the white pixel stood out on its own. Just so everyone who has a mind to modify the map knows.


In other news, the first bug found on this map after upload was a neighbor problem that I discovered today while using it for test purposes on another project of mine.

The provinces 119 and 144 should be neighbors, but apparently when I changed the name of province 119 at one point in the editing process (I remember doing it), it nixed the neighbor connection.

No use updating the map file on the server yet, so just add the line
Quote:
#neighbor 119 144
into the section where neighbors are assigned to fix it.

Post any other bugs you find in the map file in this thread and I'll fix them as they crop up. After we've got a few, we can update it to Gandalf's server.

I'll get to work on the smaller (as in fewer provinces) Faerun map next week, so the fans of smaller maps can also get a Version more to their liking.

Edi
Reply With Quote
  #3  
Old May 23rd, 2004, 09:49 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: New Map: Faerun - The Forgotten Realms

Quote:
Originally posted by Edi:
I'll get to work on the smaller (as in fewer provinces) Faerun map next week, so the fans of smaller maps can also get a Version more to their liking.
Isnt this map the full view of 6 maps together? In keeping with the theme maybe you could do the 6 as seperates? I think one is all land and one is almost all water but there is a niche I think for maps like that.

[ May 23, 2004, 20:50: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #4  
Old May 23rd, 2004, 10:51 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: New Map: Faerun - The Forgotten Realms

I found a bug where if C'Tis starts with more then one province he could start with an extra fort and magic sites. Apparently the starting location of C'Tis is right next to one of those big powerful provinces.

As a result this prevents human players from playing C'Tis in a multiplayer game where players have more then one starting province because the game could be seriously unbalanced.

[ May 23, 2004, 21:52: Message edited by: NTJedi ]
__________________
There can be only one.
Reply With Quote
  #5  
Old May 24th, 2004, 03:43 AM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: New Map: Faerun - The Forgotten Realms

Quote:
Originally posted by NTJedi:
I found a bug where if C'Tis starts with more then one province he could start with an extra fort and magic sites. Apparently the starting location of C'Tis is right next to one of those big powerful provinces.

As a result this prevents human players from playing C'Tis in a multiplayer game where players have more then one starting province because the game could be seriously unbalanced.
Heh. This is a double flaw, I think. On the one paw, starting with multiple provinces may give C'tis one (or even two) extra castles with gem income.

But on the other paw - with a single starting province, 2 of C'tis's four neighbors are special Uber Provinces. With even a slight amount of bad luck on the other two (knights and crossbows, say, or one of the tougher amazon tribes), C'tis can have a pretty rough start with nowhere to expand.

Edit : And actually, C'tis isn't the only one that can start with multiple fortresses if it starts with more than 1 province. Pangaea has Hellgate Keep for a neighbor and can start with it; others may as well. Possibly the "solution" is to play with only 1 start province per nation, although C'Tis having 2 uber-neighbors out of 4 still seems to beg correction.

[ May 24, 2004, 02:53: Message edited by: Cainehill ]
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #6  
Old May 24th, 2004, 05:52 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: New Map: Faerun - The Forgotten Realms

The several starting provinces thing is, I think, not a map bug, but a game bug. I've noticed that no matter how many #nostart X lines you have for provinces, it will not prevent the game from assigning those provinces to a nation at the beginning if more than one starting province is specified, and I find this really annoying.

I don't think C'tis starting next to two special provinces is that much of a problem as such, as one of those was a sea province and I just don't see the lizards expanding into the water that quickly.


Gandalf, no use doing the separate maps, those would be too limited. Easier to just wipe the province pixels from the big one and then put them in again but making larger geographical regions (such as the whole of High Forest etc) into a single province, that will radically cut down on the number of provinces and still give a better map, I would think. Making maps of the single sections would be good for maps with limited number of nations, but I'm not going to start editing them separately. The targa files need a lot of work and hunting down the stray white pixels is a bloody pain in the arse, so I'll pass, thanks.

Edi
Reply With Quote
  #7  
Old May 24th, 2004, 03:10 PM
Unknown_Enemy's Avatar

Unknown_Enemy Unknown_Enemy is offline
First Lieutenant
 
Join Date: Jun 2002
Location: France
Posts: 664
Thanks: 0
Thanked 0 Times in 0 Posts
Unknown_Enemy is on a distinguished road
Default Re: New Map: Faerun - The Forgotten Realms

Guys,

Why isn't there a sticky thread about maps ?

EDIT : and I forgot to say Thanks for the Forgotten Realms map. Nice job.

[ May 24, 2004, 14:19: Message edited by: Unknown_Enemy ]
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:13 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.