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May 23rd, 2004, 10:51 PM
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General
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Join Date: Jun 2003
Location: az
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Re: New Map: Faerun - The Forgotten Realms
I found a bug where if C'Tis starts with more then one province he could start with an extra fort and magic sites. Apparently the starting location of C'Tis is right next to one of those big powerful provinces.
As a result this prevents human players from playing C'Tis in a multiplayer game where players have more then one starting province because the game could be seriously unbalanced.
[ May 23, 2004, 21:52: Message edited by: NTJedi ]
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May 24th, 2004, 03:43 AM
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Lieutenant General
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Re: New Map: Faerun - The Forgotten Realms
Quote:
Originally posted by NTJedi:
I found a bug where if C'Tis starts with more then one province he could start with an extra fort and magic sites. Apparently the starting location of C'Tis is right next to one of those big powerful provinces.
As a result this prevents human players from playing C'Tis in a multiplayer game where players have more then one starting province because the game could be seriously unbalanced.
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Heh. This is a double flaw, I think. On the one paw, starting with multiple provinces may give C'tis one (or even two) extra castles with gem income.
But on the other paw - with a single starting province, 2 of C'tis's four neighbors are special Uber Provinces. With even a slight amount of bad luck on the other two (knights and crossbows, say, or one of the tougher amazon tribes), C'tis can have a pretty rough start with nowhere to expand.
Edit : And actually, C'tis isn't the only one that can start with multiple fortresses if it starts with more than 1 province. Pangaea has Hellgate Keep for a neighbor and can start with it; others may as well. Possibly the "solution" is to play with only 1 start province per nation, although C'Tis having 2 uber-neighbors out of 4 still seems to beg correction.
[ May 24, 2004, 02:53: Message edited by: Cainehill ]
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May 24th, 2004, 05:52 AM
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National Security Advisor
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Re: New Map: Faerun - The Forgotten Realms
The several starting provinces thing is, I think, not a map bug, but a game bug. I've noticed that no matter how many #nostart X lines you have for provinces, it will not prevent the game from assigning those provinces to a nation at the beginning if more than one starting province is specified, and I find this really annoying.
I don't think C'tis starting next to two special provinces is that much of a problem as such, as one of those was a sea province and I just don't see the lizards expanding into the water that quickly.
Gandalf, no use doing the separate maps, those would be too limited. Easier to just wipe the province pixels from the big one and then put them in again but making larger geographical regions (such as the whole of High Forest etc) into a single province, that will radically cut down on the number of provinces and still give a better map, I would think. Making maps of the single sections would be good for maps with limited number of nations, but I'm not going to start editing them separately. The targa files need a lot of work and hunting down the stray white pixels is a bloody pain in the arse, so I'll pass, thanks.
Edi
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May 24th, 2004, 03:10 PM
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First Lieutenant
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Re: New Map: Faerun - The Forgotten Realms
Guys,
Why isn't there a sticky thread about maps ?
EDIT : and I forgot to say Thanks for the Forgotten Realms map. Nice job.
[ May 24, 2004, 14:19: Message edited by: Unknown_Enemy ]
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May 24th, 2004, 05:28 PM
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Private
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Re: New Map: Faerun - The Forgotten Realms
This is an awesome map, really nice, thank you very much.
I am at work right now but I'm going to download and try it when I get home (I have just downloaded it here to take a look).
/Off-topic
Dominions is a great strategy game, for me the best since Master of Magic. I would like my heroes to be more "durable" in battle though ;-).
Oh, and hello everyone, since i am new around here.
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May 25th, 2004, 01:40 AM
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Corporal
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Re: New Map: Faerun - The Forgotten Realms
Very nice map! I am playing it as Vanheim, and the starting location could not have been chosen better.
Thanks!
[ May 25, 2004, 00:41: Message edited by: Yvelina ]
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May 25th, 2004, 01:45 AM
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Re: New Map: Faerun - The Forgotten Realms
The real problem of this map are the combo of:
fixed sites
fixed start location
This will turn down some aspects of the game like "Ah I know I've to arcane probe this province because I know there's the uberastral site", and ppl know at which provinces rush in early game.
It's possible to have a non fixed startprov map edition? SO we can MP it ... well you'll know where sites are but, at least you start random!
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