.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old May 24th, 2004, 08:55 PM
Esben Mose Hansen's Avatar

Esben Mose Hansen Esben Mose Hansen is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Esben Mose Hansen is on a distinguished road
Default Re: Question: Defense Dilemma

Quote:
Originally posted by Ironhawk:
1) Blanket an area w/ army+defense:
This tactic basically means I have to deploy far more troops (and spend on defense) a great deal more than the enemy has to spend to build an attacking force. This implies that the game is offense favoring.
More or less. If games are to end, ever, the game must be slightly favored toward offense. Otherwise, everybody would just hole up. A few points, though;

a. Firstly, you don't have to pay upkeep for you PD. He does. PD combined with a real army is more powerful than it seems, though not against huge armies.
b. If you can enclose his army and break it, even partially, he will lose those troops. Breaking (parts) of an army is usually not that hard. Enclosing big armies corks well. Also, see 2.
3. He will (probably) be fighting in your dominion. This is a huge handicap, especially since breaking quickly becomes a real troop killer. Cavary and/or flying units set to e.g. hold+attack rear do a terrific job in capitalizing on breaking.

Quote:
2) Traps and Guesswork:
As I said in the original post I already do this - I'm looking for a better way :}
The key here is TRAPS. Humans can also be tricked. Use baits (you pretender works well), partially concealed armies, hide your armies just beyond sight and so on. This is how dom was meant to be played, I think.

Quote:
3) Castle Spam:
Technically, this solves the problem, BUT at the cost of ruining the fort resource gathering. This is turn (while costing a fortune) would also mean a terrific amount of MicroManagement since all your troop building could no long be focused on key forts due to resource shortages.
Yeah, it works, and it sucks. I fervently wish that castle spamming is killed by a balance adjustment of some sort. I suggest an global earthquake like spell, that destroys 10% of all castles in the world. Mhu-hahahahahaha. I'll put castlespamming on my deathlist together with wish and the clam

Quote:
5) CounterAttack:
A valid strategy. But it sidesteps the fact that there appears to be no good way to defend.
As I said, it is important that offense is slightly favorable to defense. Also, it is easy to forget how expensive that pillaging-army-until-it-dies strategy is for the offensive player. Try doing it to the AI once, and see how well it works for you

Quote:
6 + 7) AI Strategies:
Those are good strategies for the AI, but I am looking for MP strategies in the long term.
That was just examples of 2 and 5

Quote:
The only thing that I've seen so far that might really address the fact that offense has the advantage are these new maps that people are talking about. But it saddens me that this effectively means that Dominions 2 at the base level favors an all-offense strategy!
All-offense is a catostrophy. Try it againt the AI if you please. No amount of offense is going to give you dominion, and dominion is a key to victory.

BTW, all of this advise is useless against the Vampire Queen-wielding camp. Against those, only a high dominion and extensive alliances help And you will still get beaten.

To quote an english author that rose to some esteem. "I'd rather be a canker in the hedge than a rose in his grace.": I'd rather lose every single game than stoop to micromangement. Too bad the best magic school (blood) cannot be used without mucho micromangement
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
Reply With Quote
  #2  
Old May 24th, 2004, 11:46 PM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: Question: Defense Dilemma

Quote:
Originally posted by Ironhawk:
it breaks down the resource/production focus that (I believe) forts are designed for.
If you want to explain to me how there's a resource/production focus in an admin-10 castle, be my guest. The Watchtower is DESIGNED for castle-spamming, as it has basically no admin value of any worth.

The drawbacks are that spammable castles have crappy defense, and are thus only really meaningful as a brief delaying tactic.

Quote:
Effectively with castle spamming I would be reduced to building like 2-4 units in every province and then running around to collect them all into a central location.
That's because castle spammers don't build troops, they build mages. As you can only recruit one mage per turn, regardless of how much gold you have sitting around, you have to spam castles in order to be able to increase your mage output bandwidth.

A strategy specifically centering around the spamming of castles tends to also involve the production of a buttload of mages.

There's also the minor problem that without castles, building temples is ultimately a futile endeavor as they constantly burn down in raids. Without the temples, you're liable to be dominion-killed very easily. I'm sure some people would argue the situation is not quite as drastic, but in one game, I spam castles everywhere and temple everything....I *STILL* have enemy dominion in my lands. Obviously, I'm not building enough temples.
Reply With Quote
  #3  
Old May 25th, 2004, 10:17 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Question: Defense Dilemma

Follow the raiders, and heavily defend only the valuable provinces.

A large raider army that gets cut off will starve (unless it doesn't need food), and one that is followed will only occupy one of your provinces at a time.

Small raider armies can be worn down efficiently by PD combined with small forces.

PvK
Reply With Quote
  #4  
Old May 26th, 2004, 12:18 AM

Firebreath Firebreath is offline
Corporal
 
Join Date: Mar 2004
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
Firebreath is on a distinguished road
Default Re: Question: Defense Dilemma

Raiders have always (historically) been a problem to those being raided, and they still are (spec. forces). The best way to beat raiders is not (as suggested) to follow them around until they starve and slowly die out (as this will cost you lost income and time) but to trap them. There are many ways of doing it. Uncastled temple provinces make an excellent trap. The enemy will be drawn to your uncastled temples like flies to honey. What the enemy doesn't know is that you're moving lots of flying units, or you're building lots of province defence, or you have lots of hidden units, or your pretender is flying in. Of course, one way to effectively beat raiders is to cripple their leadership. Seeking arrows (air 3) are optimal for this, as you know that the enemy doesn't have any dome of protection in a province without a lab. As mentioned by norfleet, ghost riders also work quite well against weaker armies (armies not heavily protected by priests, wizzards, SC's). Assassins also work well, as they force the enemy to divert some of his forces to 'guard commander' - which means that you will have fewer enemy units to fight on the front line. If you're fighting mages, equip your assassins with elemental protection. Raiding will always be a problem, so make more of a problem for the raiders than it is for you
Reply With Quote
  #5  
Old May 26th, 2004, 01:11 AM

HJ HJ is offline
Second Lieutenant
 
Join Date: Sep 2003
Posts: 483
Thanks: 0
Thanked 1 Time in 1 Post
HJ is on a distinguished road
Default Re: Question: Defense Dilemma

Quote:
Originally posted by PDF:
There's one simple solution : play the Cradle map, it has lifelike bottlenecks and access routes, it makes the game more enjoyable than the usual "runner wars" where you chase the crappy IA armies invading from everywhere
I wholeheartedly agree.
Reply With Quote
  #6  
Old May 26th, 2004, 03:06 AM

Vynd Vynd is offline
Sergeant
 
Join Date: Apr 2004
Location: Michigan
Posts: 309
Thanks: 0
Thanked 0 Times in 0 Posts
Vynd is on a distinguished road
Default Re: Question: Defense Dilemma

If you really hate raiders, you could try playing one of the death based nations like Ermor, whose dominion kills off all of their population. No population equals no supplies, so its much more difficult to raid these nation's territory. That's not to say it can't be done. Just that it is more difficult and costly, especially if the raiders want to head deep into your territory instead of staying along the fringes where their forts might provide them with some food.

Obviously this doesn't address the problem when it comes to normal nations. But if you find raiding really frustrating then maybe the death nations would make for a more enjoyable experience for you.
Reply With Quote
  #7  
Old May 26th, 2004, 03:11 AM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: Question: Defense Dilemma

Quote:
Originally posted by Vynd:
If you really hate raiders, you could try playing one of the death based nations like Ermor, whose dominion kills off all of their population. No population equals no supplies, so its much more difficult to raid these nation's territory. That's not to say it can't be done. Just that it is more difficult and costly, especially if the raiders want to head deep into your territory instead of staying along the fringes where their forts might provide them with some food.
This doesn't really address the underlying problem of random parties sacking and burning down unprotected temples, or the fact that provinces now instantly switch to enemy control and you have to send a clean-up crew to deal with this nonsense. Ermor, of course, has fewer problems with this than other nations, having troops everywhere usually sitting around gathering dust, but the loss of the site income and temple is aggravating....and it really IS necessary to build temples everywhere.

I have a game going where I'm a sizeable power on the map, and have temples in every province...yet for some reason, enemy dominion continues to get in. Clearly, this is unacceptable. I must build more temples until this goes away.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:49 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.