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May 25th, 2001, 11:48 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Transphasic Torpedoes
quote: Now, if we could only affect the accuracy as well WITHIN the weapon (say, another attribute called "Weapon Accuracy Mod", that let us specify adjustments to the accuracy at each range), that'd make for some interesting possibilities.
Add an "accuracy at range" line, and you'd be there.
Set it to 90 80 70 60 50... to get what we have now!
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May 29th, 2001, 03:52 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: Transphasic Torpedoes
Going back to the Chaos Theory post (and relating it to SE4!) - maybe this should be part of the Temporal Tech tree? Add some weapons that increase/decrease entropy, and cause damage? Or maybe a new racial tech based on being able to manipulate entropy... hmmm...
Anyway, a second idea about weapons - what about the ability to "overload" weapons? Star Fleet Battles allowed it, basically you used twice as much energy to increase damage from the weapon, but at reduced range. For SE4, you'd have to increase the amount of supplies used, and probably increase reload time temporarily (just for play balance), in addition to decreased range. Unfortunately, I'm not certain how to implement the ability to select overloaded vs. non-overloaded within a battle. I also think the computer would be hopeless at using this ability (making the AI even less challenging, and strategic combat even less useful).
edit - Hey! I finally made Major!!
[This message has been edited by DirectorTsaarx (edited 29 May 2001).]
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May 29th, 2001, 09:23 PM
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Sergeant
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Join Date: Jan 2001
Location: Northern Virginia, United States
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Re: Transphasic Torpedoes
Heh...congrats. I think I'm still at 'Scrub' or 'Cannonfodder' or something.
Doesn't the Temporal Shifter try to throw the target around in time?
The weapon overclocking (*grin*) idea is pretty cool, but yah, I'm pretty sure not able to implement for SE4...maybe SE5, though! If it was implemented for SE4, I think the AI would use it all the time... then it would just be another weapon mount.
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May 29th, 2001, 10:39 PM
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Major
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Re: Transphasic Torpedoes
I think the Temporal Shifter says something about "sending the ship back to the beginning of time". But it's been a while since I read the actual weapon descriptions (even though I usually use Temporal tech).
Anyway, it's probably better to create a new race tech based on chaos/order. Maybe call it the Melnibonean Empire? With Emperor Elric at the lead? We could add weapons that "call upon uncontrollable Chaos Gods to smite the enemies"... 
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May 29th, 2001, 10:55 PM
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Sergeant
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Re: Transphasic Torpedoes
heh heh...yah, play balance THAT!  I'm just thankful the Wave Motion Gun doesn't actually vaporize -everything- in its path!
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May 29th, 2001, 11:05 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Transphasic Torpedoes
I'm not sure I *want* my crews/master computers to periodically go beserk, wipe out their comrades-in-arms, and take off for a while...
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-- The thing that goes bump in the night
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May 30th, 2001, 06:16 AM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Transphasic Torpedoes
quote: Originally posted by DirectorTsaarx:
I think the Temporal Shifter says something about "sending the ship back to the beginning of time"...
I kinda' like to think of it as trying to send parts of the ship back in time. Imagine a 5 meter square random chunk of your ship being transported in time......
EDIT) ..aw gawd, I hate referring to Star Trek, but remember in STNG where the crew blended with the ship...
[This message has been edited by rdouglass (edited 30 May 2001).]
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