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May 26th, 2004, 01:43 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
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Re: MP Game - Zap\'s New game with House Rules
Quote:
Originally posted by Norfleet:
Well, I hope you have fun finding out how utterly impossible it is to try and defend anything without castles, given that PD is woefully inadequate.
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Yeah, sure. It will be almost as utterly impossible as playing the game without 500 points VQ and few hundreds of clams.
Don't let the door hit you on the butt on your way out. 
[ May 26, 2004, 00:45: Message edited by: Stormbinder ]
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May 26th, 2004, 01:56 AM
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First Lieutenant
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Re: MP Game - Zap\'s New game with House Rules
Quote:
Originally posted by Yvelina:
I have a question. Why is it that most games started on this server seem to have difficult, or very difficult research?
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I can't speak for most games, but I can say that I've recently started doing it because I start large, long games and would like to defer the time at which the leaders max out their research. In retrospect, making difficult research probably doesn't do much in this respect.
The game settings aren't set in stone. On a whim, I may tweak some of them when I create the game. I hope no-one minds that (let me know if you do).
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May 26th, 2004, 02:00 AM
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First Lieutenant
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Re: MP Game - Zap\'s New game with House Rules
Quote:
Originally posted by Norfleet:
Well, I hope you have fun finding out how utterly impossible it is to try and defend anything without castles, given that PD is woefully inadequate.
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I've never noticed this as an issue before (and most of the opponents I've had don't castle). In any event, everyone is in the same boat, so it's irrelevant.
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May 26th, 2004, 02:09 AM
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Major General
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Re: MP Game - Zap\'s New game with House Rules
Quote:
Originally posted by Zapmeister:
I've never noticed this as an issue before (and most of the opponents I've had don't castle).
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You also admit to not having played very much: From my experience, I've found that if I want to torch a temple in a province lacking a castle, barring a huge army camping out in the open, that temple is torched. No questions: It's impossible to prevent unless you park a huge army over it. With castles, at least the damage level is contained. If you don't believe me, just try it: It's nearly impossible to prevent it from happening: PD available at a cost less than that of a castle will prove woefully inadequate.
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In any event, everyone is in the same boat, so it's irrelevant.
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Actually, there's a few loopholes there which are a direct side effect of this: Since the castled provinces can't be jacked, you simply jack all of the opposing provinces devoid of castles...and build castles in a third of them. Since the rest are completely undefendable, somebody else will then jack them....and build castles in a third of the ones that are left. Pretty soon your entire castle census will become a giant jumbled mess as you will automatically lose of all of the noncastled provinces because they're completely undefendable.
[ May 26, 2004, 01:10: Message edited by: Norfleet ]
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May 26th, 2004, 02:14 AM
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General
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Re: MP Game - Zap\'s New game with House Rules
Quote:
Originally posted by Norfleet:
From my experience, I've found that if I want to torch a temple in a province lacking a castle, barring a huge army camping out in the open, that temple is torched.
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Yep, which makes the game fluid as provinces are continually won and lost on both sides. Since you've never played anything but your single strategy, you wouldn't have ever seen this dynamic.
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May 26th, 2004, 02:15 AM
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First Lieutenant
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Join Date: Nov 2003
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Re: MP Game - Zap\'s New game with House Rules
Quote:
Originally posted by Norfleet:
Actually, there's a few loopholes there which are a direct side effect of this: Since the castled provinces can't be jacked, you simply jack all of the opposing provinces devoid of castles...and build castles in a third of them. Since the rest are completely undefendable, somebody else will then jack them....and build castles in a third of the ones that are left. Pretty soon your entire castle census will become a giant jumbled mess as you will automatically lose of all of the noncastled provinces because they're completely undefendable.
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I'll let you know if this actually happens after the game. I seriously doubt it, but won't be afraid to admit it if I'm wrong.
[ May 26, 2004, 01:16: Message edited by: Zapmeister ]
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May 26th, 2004, 02:47 AM
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Re: MP Game - Zap\'s New game with House Rules
Quote:
Originally posted by Graeme Dice:
Yep, which makes the game fluid as provinces are continually won and lost on both sides.
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This sounds like an inefficient, wasteful, whack-a-mole. It's very annoying, constantly redoing things you've already done. Better to do things properly and make sure it doesn't happen again, I say. More importantly, sooner or later, you'll annoy somebody into pillaging the province, making it useless. Better to properly lock the place down before you advance. It's like parking your car: You park it, set detonators, lock all the doors, raise the bLast shielding over the windows and tires, and then engage the discharge coils.
The way I play it, one party gains provinces, while the other loses them: We call the former party the "winning side", and the latter party the "losing side". It's nice and orderly.
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Since you've never played anything but your single strategy, you wouldn't have ever seen this dynamic.
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I've played lots of "strategies", although they do involve securing your property before you bother to take more. Conquering something and then not bothering to secure it for yourself is the same as conquering it for somebody else. I've played enough Tradewars to know better.
[ May 26, 2004, 01:51: Message edited by: Norfleet ]
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