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May 27th, 2004, 03:35 PM
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Lieutenant General
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Re: TRUE effectiveness of VQ/castling/clam-hoarding
Quote:
The answer I'd appreciate would be something like: yeah you must give her other magic paths in order to make her the super VQ everyone is complaining about - so that I can use her the same way I did without having a bad remorse
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yah, that's right. what you have, a minimal VQ, isn't unbalancing. You need to pour hundreds and hundreds of points into her to make her truly deadly.
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May 27th, 2004, 03:49 PM
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Shrapnel Fanatic
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Re: TRUE effectiveness of VQ/castling/clam-hoarding
(this is a ha-ha, a funny, dont get mad)
I can tell you what is in the patch.
A) enough work to represent about 1 change a day (pretty good for not a full-time job)
B) something in response to a subject being hotly debated on this forum
C) something added to the favorite fun-thing of each of the devs. For Johan at the moment something in modding? From Kristoffer something in new in the area of maps or units?
D) some typo fixes and repairs
Of course this is true of every patch, and if you want you can just keep that list handy and post it 5 days after this patch release when people start asking about the next patch.
Ahhhh come on people. Im only half serious.
[ May 27, 2004, 14:52: Message edited by: Gandalf Parker ]
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 27th, 2004, 04:00 PM
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Sergeant
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Re: TRUE effectiveness of VQ/castling/clam-hoarding
Quote:
Originally posted by Chazar:
The answer I'd appreciate would be something like: yeah you must give her other magic paths in order to make her the super VQ everyone is complaining about - so that I can use her the same way I did without having a bad remorse...
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I won't go into any imbalance issues but to answer your question and make the VQ effective requires low level path magic to give her access to combat magic. This is true of many SC pretenders, not just the VQ. The advantage of the VQ (whether she is balanced or not) is her immortality plus the fact that she doesn't really need items at all to be effective (until the late game), she has numerous traits, built in, that you would normally use equipment for (ethereal, flying, regen).
You can build her a lot of different ways but one example would be 2 air, 1 water, 2 earth, scripting her to quickness/mistform/mirror image/Summon earth power/invulnerability (or ironskin for earlier game). Or 2 air, 2 water, 1 earth and swap in breath of winter and ironskin for invulnerability.
You can do a lot of other things with her, like giving her fire for phoenix pyre or more death for soul vortex or what not but the above should be a good start for you to play around with, I think.
- Kel
[ May 27, 2004, 15:01: Message edited by: Kel ]
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May 27th, 2004, 04:08 PM
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Re: TRUE effectiveness of VQ/castling/clam-hoarding
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Originally posted by Stormbinder:
Thank you Johan, that's a very good news. It's great to know that developers are dedicated to continuous balancing and enchancing their game long after the release, not to mention being so active and in touch in the players community. It is very rare sign these days.
I am very tempted to ask what else will be in the patch (especailly if there will be, by any chance, something about 2 other hot topics being discussed here and elsewhere - "mad castling" and "clam hoarding", in the next), but I guess I should better cultivate my patience and wait for it.
Anyway, thanks for sharing it with us Johan.
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You might not want to hurray as much as you are. It's not a drastic change and the VQ is still virtually the same. Only in line with the appropriate cost to the Liches. There are other more significant changes that might make you hurray more that impact the same 'problem' with VQ's.
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May 27th, 2004, 04:33 PM
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Lieutenant Colonel
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Re: TRUE effectiveness of VQ/castling/clam-hoarding
Quote:
Originally posted by Zen:
There are other more significant changes that might make you hurray more that impact the same 'problem' with VQ's.
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Are these other changes of which you speak included in the next patch, or not included in the next patch?
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In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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May 27th, 2004, 05:17 PM
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Captain
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Re: TRUE effectiveness of VQ/castling/clam-hoarding
In fact a raise of the cost of the VQ would be not so nerfing ... especially if you play Ermor non default theme.
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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May 27th, 2004, 05:24 PM
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General
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Location: az
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Re: TRUE effectiveness of VQ/castling/clam-hoarding
In case no one has noticed...
Cohen is the president of the Norfleet fan club.
website is still in production.
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