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June 1st, 2004, 07:09 PM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
Posts: 402
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Re: MP Game - Urgaia - After the Blitz
Yes. The turn has advanced. Wishing and hoping as paid off. 
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June 1st, 2004, 09:00 PM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
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Re: MP Game - Urgaia - After the Blitz
Quote:
Originally posted by Maltrease:
Yes. The turn has advanced. Wishing and hoping as paid off.
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Excellent.
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June 2nd, 2004, 06:08 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
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Re: MP Game - Urgaia - After the Blitz
Hey Truper, you are not droping from the game are you?  You have missed Last turn and haven't send the current one yet as well.
[ June 02, 2004, 08:22: Message edited by: Stormbinder ]
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June 8th, 2004, 02:24 PM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
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Re: MP Game - Urgaia - After the Blitz
Ok Truper is effectively gone from the game.
He have been missing Last 2 turns, he has no armies left, and I am sieging his two remaining casltes.
Unfortunately he didn't switch his nation to AI, so we are forced to do regular 24h turns instead of 24h quickhost until I'll finish breaking through his walls.
Is there any way to switch his dominion to AI? Perhaps if his nation is not password protected somebody could log in and do it? What do you think guys?
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June 8th, 2004, 02:37 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
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Re: MP Game - Urgaia - After the Blitz
Well, when I have updated the server to 2.12 (watch the news section), you could add a master password and used that to force his nation to AI.
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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June 8th, 2004, 02:43 PM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
Posts: 402
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Re: MP Game - Urgaia - After the Blitz
I can force host the game by shortening the turn time, and then setting it back after thet turn host.
I have been doing that in an Orania game that has a player AWOL from turn one.
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June 8th, 2004, 02:55 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: MP Game - Urgaia - After the Blitz
There is a force host for switching instead of changing the timer.
But what I found was easier was to copy one of the .2h files as the missing player. That way it seems the turn is in without stopping/restarting the server. If ulm.2h, man.2h, ctis.2h are all turned in, and it doesnt look like pangaea.2h is going to show up then copying man.2h to pangaea.2h will trick the host into quick-hosting. It needs to be a 2h for the same game in the same turn to work. I had an automatic script running to do that with the first 2h that got turned in for a game that had an early dropout. Its definetly not as good in a long run as turning the player AI if that option is open to you.
[ June 08, 2004, 13:57: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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